this is how I do test flights
1) 3 or 4 slow taxi laps, checking the for line tension and basic ground handling
2) 2 or more fast taxi laps so that the tail starts to fly, looking for anything that would say throttle back and stop
3) faster laps just enough to hop off of the ground to see if the CG is correct, the model is starting to fly but just above the ground so if something is wrong you aren't going fast and high above the ground. You will also be able to tell if you have too much elevator throw.
My .35 powered spitfire has a handful to get trimmed out, I had to narrow the spacing on the handle and really limit the elevator throw because the model was pitch sensitive. If I moved the cg forward it would nose over, so takeoff is done with slowly advancing the throttle with full up elevator, then neutral elevator after you get to the right speed and let the tail come up, then climb out.
If the CG, line tension ground handing is good then throttle up and go high. It's very hard to have the model survive if the CG is too far aft when it's up high. I put the CG at the 25% of the avg chord.