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Author Topic: STEAM!  (Read 3658 times)

Offline the original Steve Smith

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STEAM!
« on: August 08, 2007, 10:39:38 PM »
Ok, now I am a believer!   y1

I asked Sparky last weekend to watch my Twister as I flew it through a pattern or two and see what he thought about trimming it out better - now that I have a more stable engine run (thanks Allen B. and Bill M.).  He watched it fly and then looked it over after I landed.  He said I had a warp in the wing and that was making it fly strangely in the wind.  He offered to help me take the warp out - he said he used STEAM.   ???

I said: "But Sparky, It is already covered with Solarfilm, how can STEAM do anything through plastic covering?"  He said trust me and bring the plane over to his house some evening this week.

Well I visited the inner sanctum this evening and together Sparky and I STEAMED that wing over a boiling tea kettle on his kitchen range and he took the warp right out!  I wouldn't have believed it had I not only seen it but participated in the STEAMING.

Not taking that as the definitive proof, I told Sparky I had my recently built and basecoated Ringmaster in the car as well.  He looked at it critically and declared that it too had a warp - similar to the Twister warp.  Built both on the same building bench, hmmmm... guess I gotta get a better bench!   HB~>

Anyway the Ringmaster is covered with polyspan and dope.  We did the STEAMING thing again over the now refilled kettle on Sparky's kitchen range and after a while we had taken the warp out of the Ringmaster wing as well.   #^

Now I am a believer!  I would not have thought that this would work after finishing, particularly with the Solarfilm covered wing on the Twister!

Seeing and doing is certainly convincing.  Now Sparky and I are going to FCM this weekend to see how well the de-warped Twister does in competition.

STEAM rules when you have a warp that you gotta get out!   y1

Thanks,
the original Steve Smith
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Offline Paul Smith

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Re: STEAM!
« Reply #1 on: August 09, 2007, 05:48:37 AM »
Steam works (to an extent) in removing warps. 

In extreme cases, I've seen not just the steam, but boiling water poured over a wing to loosen it up for de-warping.  If you don't have two people, you can put together a fixture to hold one wingtip while you twist the other.

Basically warps that happened due to covering.  Not so hot for built in structural warps.

Heat guns and Monokote irons work, too.

Also the heat from the exhaust pipe of your car. 
Use a modern car with closed-loop emission controls and you won't have to worry about carbon monoxide.   If you use a classic car, hold your breath.
Paul Smith

Offline RC Storick

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Re: STEAM!
« Reply #2 on: August 09, 2007, 07:09:44 AM »
Steam works (to an extent) in removing warps. 

I beg to differ It works in all cases! It just takes longer in some. Bigger warp more steam. I can bend a 2X4 with steam.
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Offline Jerry Bohn

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Re: STEAM!
« Reply #3 on: August 09, 2007, 07:17:37 AM »
Is it the moisture in the steam or heat of the steam that does the trick?
Jerry Bohn

Offline RC Storick

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Re: STEAM!
« Reply #4 on: August 09, 2007, 07:25:18 AM »
It opens the grain of the wood. Relieving the power thats built into it.
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Offline Bootlegger

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Re: STEAM!
« Reply #5 on: August 09, 2007, 12:34:56 PM »
 H^^  What method have ya'll used when the model is painted usin base/clear coat ???    D>K
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Offline RC Storick

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Re: STEAM!
« Reply #6 on: August 09, 2007, 04:28:13 PM »
Same as above. STEAM makes no difference what the covering is.
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Offline Keith Spriggs

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Re: STEAM!
« Reply #7 on: August 09, 2007, 10:21:36 PM »
. I can bend a 2X4 with steam.

I a friend that I have  is a professional antique furniture restorer. At one time he had an 8 foot ash 1x2 that he had tied an overhand knot in by using steam.  The knot was about a foot diameter.

Offline Dick Fowler

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Re: STEAM!
« Reply #8 on: August 10, 2007, 06:31:58 AM »
Whew!  From the title. I thought this was going to be a thread about Ty's  Navy days!   H^^
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Offline bill marvel

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Re: STEAM!
« Reply #9 on: August 13, 2007, 09:01:02 PM »
I beg to differ It works in all cases! It just takes longer in some. Bigger warp more steam. I can bend a 2X4 with steam.

Best laugh I have had all day!   Bob, that is priceless!  And, absolutely true!

As a kid, I remember helping my grandfather build a 16' fishing boat.  He formed cypress boards into a complex bow just by soaking them in boiling water.  He simply used a 55 gallon drum of water with a fire built under it.

regards,
bill marvel
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Offline L0U CRANE

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Re: STEAM!
« Reply #10 on: August 15, 2007, 11:21:57 AM »
Steam may not penetrate MonoKote or other glossy, heat sealed plastics, but the wood will be subject to the heating and 'loosen up' some. Dope seems to be a little more permeable to steam or hot water - or it just may expand more when subjected to those.

Whether mylar or paper, the heating itself causes tautening when the surfaces cool. MonoKote particularly needs to be shrunk many times to reach a stable, taut surface that won't pucker up on a hot day. This reflects some RC glider experience from days when $Kote was the covering of choice... Heat gun one side of the warp, twist it past zero-warp, wipe with a damp, cool cloth. Flip to the other side, heat gun as needed, and hold straight before wiping with that damp, cool cloth.

Chilling it prevents gradual cooling and a slow re-appearance of the warp.

Steaming it is probably safer. The temperatures are high enough to shrink dope or film, but not hot enough to burn through (as can be done with a heat gun or iron). You're working with visible vapor or liquid and you KNOW it is hot - a heat gun or iron can burn you as easily as the model's covering.
\BEST\LOU

Offline Michael Boucher

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Re: STEAM!
« Reply #11 on: August 15, 2007, 04:25:31 PM »
Hi,  Would this work to straighten a bent profile fuselage, that is  1/2" thick?  Anyone have any experience with this?   ???  Thanks,  Mike  Boucher
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Offline Bill Little

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Re: STEAM!
« Reply #12 on: August 16, 2007, 09:41:10 AM »
Hi,  Would this work to straighten a bent profile fuselage, that is  1/2" thick?  Anyone have any experience with this?   ???  Thanks,  Mike  Boucher

Yes.

It takes patience, but using steam to bend all types (and sizes) of wood is a truly "ancient" method.
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Offline Jerry Reider

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Re: STEAM!
« Reply #13 on: April 16, 2009, 09:00:01 PM »
What is the proceedure for getting warps out with steam?  Do you steam the side of the wing that you want to move it towards?  My inboard wing on my Super Chipmunk is high at the trailing edge wing tip by about 3/16".  Would I steam the bottom of the wing?  Or do I steam it and twist it by hand and hold it until it is cool?  The plane is covered with Monokote.
Jerry

Offline RC Storick

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Re: STEAM!
« Reply #14 on: April 17, 2009, 07:19:41 AM »
What is the proceedure for getting warps out with steam?  Do you steam the side of the wing that you want to move it towards?  My inboard wing on my Super Chipmunk is high at the trailing edge wing tip by about 3/16".  Would I steam the bottom of the wing?  Or do I steam it and twist it by hand and hold it until it is cool?  The plane is covered with Monokote.

I steam both sides evenly. Try not to get the covering too hot. I think with all this Voo doo involved I will do a short video next time I have to steam. Its not that hard to do and it works in all cases with all types of covering in all conditions all the time every time. The thing is the bigger the warp and the Thicker the wood (profile fuse) the longer it takes.

And yes I can see the warp in anyones wing as its flying. Among-st other goofy stuff thats going on in a airplane in flight.

I think it was James Mills who I watched his airplane fly and picked out a trim problem from mid air. I also pick these slight things out on NATS top fliers planes but they would never listen to me Im just a mechanic.
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Offline Randy Powell

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Re: STEAM!
« Reply #15 on: April 17, 2009, 10:21:41 AM »
This is certainly a good trick. Where it doesn't tend to work (or work completely, anyway) is in cases where a warp is built into the structure. You can get the warp out with steam, but it's a long process, sometime over a season since the warp will tend to creep back; especially if the plane sit in the sun or is exposed to heating and cooling and big changes in humidity. Less of a problem if you live in Arizona.

Living in the Northwest, we tend to fly at a lot of contests that are misty or cool with high humidity (80-95%). Especially in the Spring. You will see planes "swell up". I lost a plane a couple of years ago because the control surfaces swelled on a cool, misty, high humidity day and caused the flaps (that were a pretty close fit) to swell against the fairings and lock the controls up. That was fun. Like muscial instruments, our planes are always changing due to heat, humidity, drying and cold. One of the reasons why you are never really done trimming. And why warps you thought you had fixed can creep back.
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Offline Randy Ryan

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Re: STEAM!
« Reply #16 on: April 17, 2009, 12:25:14 PM »
When I use heat or steam for warp removal, I warp the surface equally in the opposite direction and let it sit a day or 2, that tells me how much of the warp is structurally induced and how much is covering induced and how much covering tension is takes to overcome the structure permanently. When is stablizes, I then warp it to neutral, I've never had one rewarp. As a matter of fact, my FF wings normally are flown with various combinations of washin and washout in the panels. Allot of guys build it into the structures. I build them flat then warp it in using the same method, my models stay in trim for years.
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Offline FLOYD CARTER

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Re: STEAM!
« Reply #17 on: April 17, 2009, 12:36:55 PM »
I don't believe in "tweaking" flaps to get wing-level flight.  If the wing has a warp, here's how to fix it.

Get a large bath towel nice and wet, and "cook" it in the microwave for 5 min. until it is steaming hot.  Wrap the towel around the offending wing and pile books on it to twist it in the desired direction.  Leave it for several hours.

This always works, no matter how "stiff" the construction might be.

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Offline Jerry Reider

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Re: STEAM!
« Reply #18 on: April 17, 2009, 02:08:15 PM »
Thanks for the input guys.  I know the wing was straight when I built it and I'm not sure when the warp appeared.  Never the less it's there now.  Retracing my finishing steps, I could have made a mistake by leaning the plane against the livingroom radiator overnight to speed the drying of the paint on the fuselage.  Because this was during January the radiators got pretty hot.  I have the older type of radiators that are about 2 feet high and finned used with an oil/ hot water burner.  The more I think about it the more I think that it was a bad idea.  Right now I have the plane in the basement with towels and barbell weights twisting the wing the opposite way of the warp.  I left it like this for about a week some time ago and it got the warp out before but it seems to have come back.  As soon as I get some time I'll do the steam method.  I'm busy dealing with issues getting some of my other planes sorted out for the flying season.
Jerry

Offline Brett Buck

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Re: STEAM!
« Reply #19 on: April 17, 2009, 05:40:33 PM »
Same as above. STEAM makes no difference what the covering is.

   The boiling water/towel method is just a way of getting more steam in faster.

     Brett

Offline Will Hinton

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Re: STEAM!
« Reply #20 on: April 17, 2009, 05:59:17 PM »
I love the knot in a board part above, that's fabulous.  And if anyone needs further proof of the power of steaming, go to your nearest music store and look at the acoustic guitars.  Those curved sides are steam formed in most cases, though we do it by soaking the hardwood in the bathtub over night and then formimg them in some cases.  You can also bend any wood, that's ANY wood, by making a bending apparatus of a pipe with an end welded on it and aiming a small propane torch into the pipe - then you form the wood around the pipe by wetting it repeatedly and putting pressure on it against the pipe.
That probably wouldn't be a good ida with balsa, however - can you say fire department?
John 5:24   www.fcmodelers.com


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