Agree,
Scale can be 'fun.' ...Including the sense that there's a lot of enjoyment in researching a specific airplane as a subject, then documenting the details, then figuring out how to represent them (at the level of the event - stand-off judging? Fine tooth comb? limitations due to profile fuse? So much else...)
The only thing that doesn't really grab me about flying CL Scale is the comparative limits of flyability. Sure: fast, slow, throttle, in-air 'functions', touch-and-go, taxi laps, shut-down on command... But the proportions of people-carrying planes don't always make for great, or enjoyable, CL flight. Also, their flying envelope is so much more marginal than we're used to with sport or contest CL models.
Scale CL is primarily right-side up for several reasons. 3-lines don't make consecutive maneuvers much fun, for one. The proportions, as above, another. These can make the models skittish. Have you seen the videos of the RC Scale B52? In one there was a reasonable flight from TO to landing, but the thing wallowed around like an RC trainer. NOT B52-like! The other video is its crash. Well, the plume of smoke looked realistic from far across the field. That model had EIGHT big model turbojets! Small fortune, there, just a project to see if it could be done - a question that wasn't answered nicely...
Perhaps I recall several contests 25 and more years ago, where I saw beautifully executed scale CL models that were too little flown in practice, and got outside their envelope in the first few laps. The crashes were not particularly 'realistic' either... And they didn't score well.
Sport-type scale lets us fly the models much more, so that's a thing of the past - if we keep it in mind. The workmanship is a wonderfully challenging, frustrating thing, and when it flies, there's gratification. Small details that "make" the model can be fragile, can come off in frequent flying - another compromise to settle.
But, I'll be back into some level of scale. Keville's 1/2A multi profile idea is just too tempting... As my Dewoitine D-520 story suggests, I like to tinker. CLPA is pretty well settled in terms of equipment functions, and there's a lot of tinker room in Scale...
Guess I'll have to color code my lines - didn't on a few throttled sport model efforts. Flying alone much of the time, I got a lot of walking in, getting the three sorted out... Was dabbling in Carrier at the time, too...
Just about everything CL is great, because it isn't easy. Achieving success to a degree almost always reminds us we can do even better. If it doesn't, things can get boring. Why be bored? Go for the challenge! Well, flying flat and round and round and round without a specific purpose or standard to master can get dull. So race! Or stunt! Or chase streamers! Hi-Lo-Landing! Speed! Scale! Or just tie knots in the sky... And, you seldom meet as nice a group of people.
It is a given that we have to trust someone to launch for us, and to be sure of that, we have to be trustworthy enough to launch his/her/their models. Makes for getting along real well. (That's my old riff: This mutual trust applies, unless your arms are 60'-plus long. But, then you don't even need lines...)