Very true there, Paul, my man. 3 SECONDS?? .3 sec. penalty is more than enough to wreck a plane
I did have a .1996 as my highest............ I broke .2 from the get go, so now you know the "rest of the story".
BTW: I got .06 on a stopwatch numerous times. It was a game we coaches played all the time. But who am I?
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Hi Bill,
Not quite the same thing. With the stop watch you initiate both the start and stop actions. In the sheep dip you have to throw in the recognition factor. You've got to recognize the thing is actually moving before you can react to the movement. I bet every one of us go a bunch of three second penalties because we clicked the mouse the first time we saw movement. Not only did that train us "not" to do that, it also trained us to delay our reaction to insure it was appropriate.
This is a known phenomenom in aviation by the way. One of the things that airline pilots (all multi engine pilots actually) have to deal with in training (and once in a while inreal life) is the loss of an engine on takeoff. The airplanes must be engineered so as to allow an engine to fail at the critical tkof speed (the speed before which the airplane could be stopped on the remaining runway) and still be able to cross the far end of the runway at an altitude of 50 feet.
When the engineering is done to determine the required runway length, etc. one of the factors that they must consider is a delay after the engine failure for the pilot to recognize the failure, determine his/her options (continue the takeoff or reject the tkof) and then initiate the appropriate actions. As I recall the recognition time is assumed to be one second, evaluating and initiating the appropriate action takes about another second.
The sheep test simulates this event almost as though it was designed to test pilots reactions so as to determine average recognition and reaction times. The "head fakes" by the sheep simulate unusual but not 'actionable" events (minor anomalies for which pilots are trained to recognize but ignore on takeoffs). These "head fake anomalies" extend reaction times by training the testee to insure his ultimate reaction is the correct one. Only after the both the recognition of an anomaly and the determination that it requires a response has been made does the actual physical reaction take place.
That's why you can start and stop the stopwatch a lot faster than you can simply hit the mouse button ... at the right time.
Ted Fancher