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General control line discussion => Open Forum => Topic started by: Keith Spriggs on October 07, 2007, 07:09:46 PM

Title: Reaction Time
Post by: Keith Spriggs on October 07, 2007, 07:09:46 PM
Reaction time is an important factor in any athletic endeavor including stunt flying. Here is a place where you can check your reaction time. It gives you an overall rating and also exact reaction times. I am a "bobcat"

http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf (http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf)
Title: Re: Reaction Time
Post by: Jim Kraft on October 07, 2007, 07:52:26 PM
Me to. I really blew it the first few times I tried it. Then I was a rabbit one time. Ended up a bobcat. That is why I like slow planes. LL~
Title: Re: Reaction Time
Post by: Clint Ormosen on October 07, 2007, 07:56:28 PM
Another bobcat here.
Title: Re: Reaction Time
Post by: john e. holliday on October 08, 2007, 09:40:57 AM
Now I know why I can't fly stunt.  Four out of five tries = Sluggish snail.  Have fun,  DOC Holliday
Title: Re: Reaction Time
Post by: proparc on October 08, 2007, 11:44:09 AM
I can't seem to get past Bobcat HB~>
Title: Re: Reaction Time
Post by: Ron King on October 08, 2007, 12:08:19 PM
Another Bobcat here.

It looks like you have to average less than 0.20 seconds to be a Rabbit. I could get a couple in less time, but my average is about 0.22 seconds.

Lots of fun.

Thanks,

Ron
Title: Re: Reaction Time
Post by: Charlie Pate on October 08, 2007, 12:19:18 PM
Thats all           r          i         g            h         t ! Z@@ZZZ
Title: Re: Reaction Time
Post by: RC Storick on October 08, 2007, 01:40:00 PM
mine was 0.1998 and 0.1730
Title: Re: Reaction Time
Post by: Bill Little on October 08, 2007, 01:50:05 PM
.1889 and away we go!  The Big Bear is a Rocketing Rabbit! **) **) **)

(I ain't gonna try it again anytime soon!)
Title: Re: Reaction Time
Post by: phil c on October 08, 2007, 02:39:10 PM
Just take a stop watch and see how fast you can start and stop it.  If you can't get under .2 sec I'd start to think twice about serious stunt flying.  Most people can get down around .15 once they get the hang of it.
Title: Re: Reaction Time
Post by: Jim Thomerson on October 08, 2007, 03:46:53 PM
Bobcat here. I'm not sure that is the whole story while flying stunt.  In stunt there is a set series of things happening and you know when things will happen.  I think it is well understood that we fly corners which are humanly impossible.  I think in flying the squares, for example, that the electricity is in your hand, and never gets past your elbow.  No brain involvement. Z@@ZZZ 
Title: Re: Reaction Time
Post by: Jim Treace on October 08, 2007, 04:11:32 PM
Rabbit here @.1994 and I can't even fly stunt.....yet!!
Title: Re: Reaction Time
Post by: Roger Vizioli on October 08, 2007, 05:30:51 PM
Best time =.1868.
Wont discuss the others used for training!  :-)
I guess flying those 1/2A's is good for the reflexes.  AP^
R.
Title: Re: Reaction Time
Post by: Brian Hampton on October 08, 2007, 06:15:56 PM
Wocketing wabbit here :) with a .1752 but that got helped by an individual sheep time for one of them at .069 seconds.
Title: Re: Reaction Time
Post by: proparc on October 08, 2007, 06:52:30 PM
Just got a "Rocketing Rabbit". But, I reverted back to a Bobcat. ~^

Just got another Rocketing Rabbit at .187 seconds. But, I don't think i'm going to be able to hold it.
Title: Re: Reaction Time
Post by: Elwyn Aud on October 08, 2007, 07:03:49 PM
I inadvertently hit the button once and managed to pop one at 0.0 seconds! It was about 1/2 a lambs length out of the flock.
Title: Re: Reaction Time
Post by: Leester on October 08, 2007, 07:27:40 PM
I'm happy no SHEEP were actually injured.
Title: Re: Reaction Time
Post by: Steve Helmick on October 08, 2007, 08:18:46 PM
I wanna know how fast Howard and Jeff Rein are. And Milissa....don't forget "The Hubernator"!  LL~ Steve
Title: Re: Reaction Time
Post by: Louis Rankin on October 08, 2007, 08:41:42 PM
I just turned 48 today.  I guess I still got it!!
Title: Re: Reaction Time
Post by: RC Storick on October 08, 2007, 08:52:38 PM
beats me but I am older.. LOL
Title: Re: Reaction Time
Post by: Bill Griffith on October 09, 2007, 06:40:01 AM
I averaged my scores and came up with Rocketing Bobcat.   <= <=

Bill
Title: Re: Reaction Time
Post by: George on October 09, 2007, 08:56:52 AM
Darn! I keep hovering between Bobcat and Armadillo.  Z@@ZZZ

George
Title: Re: Reaction Time
Post by: Bill Little on October 09, 2007, 10:14:01 AM
Just take a stop watch and see how fast you can start and stop it.  If you can't get under .2 sec I'd start to think twice about serious stunt flying.  Most people can get down around .15 once they get the hang of it.

Hi Phil,

That contest is one we coaches used to do all the time.  If you were not under .09 you could forget about it! LOL!!

This one is tougher due to the visual part.
Title: Re: Reaction Time
Post by: RandySmith on October 09, 2007, 11:05:41 AM
Hi All

Cute game, however it has very little to do with stunt flying, reaction time, or  reflexes are  much more  needed in combat, not  stunt flying,
Stunt flying relies  more on timing, you should always know what is coming, as opposed to combat.  If you have to use you reflexes to avoid something unknown that just happened flying stunt, you are in trouble and just blew that manouver.
Stunt relies on timing this is the reason  old guys can still do it  so well..... ~> ~^ LL~

Regards
Randy
Title: Re: Reaction Time
Post by: Ted Fancher on October 09, 2007, 11:17:49 AM
Hi All

Cute game, however it has very little to do with stunt flying, reaction time, or  reflexes are  much more  needed in combat, not  stunt flying,
Stunt flying relies  more on timing, you should always know what is coming, as opposed to combat.  If you have to use you reflexes to avoid something unknown that just happened flying stunt, you are in trouble and just blew that manouver.
Stunt relies on timing this is the reason  old guys can still do it  so well..... ~> ~^ LL~

Regards
Randy

95% of the time I'd agree completely with Randy.  The other five percent would be flying in turbulent conditions when the airplane gets accelerated/decelerated unpredictably

.  Under those conditions timing becomes less and less predictable and reaction to what one sees happening at the end of the lines becomes more and more paramount.  I believe this is why there is an enormous difference in performance between easily "timed" flights in good air and that achieved in such bad conditions.  Lots of guys fly great in great air because everything happens more or less predictably.  Achieving great performance in the unpredictable air is a talent that relies a lot on neuro-muscular reaction times.

This reality is also the underlying reason we search for engines/powertrains that will mitigate acceleration/deceleration under turbulent circumstances; thus minimizing the deterioration from timing dominance to reaction dominance -- also why Randy is such a wealthy man 8) 8) 8).

Ted Fancher
Title: Re: Reaction Time
Post by: RandySmith on October 09, 2007, 11:25:40 AM
95% of the time I'd agree completely with Randy.  The other five percent would be flying in turbulent conditions when the airplane gets accelerated/decelerated unpredictably

.  Under those conditions timing becomes less and less predictable and reaction to what one sees happening at the end of the lines becomes more and more paramount.  I believe this is why there is an enormous difference in performance between easily "timed" flights in good air and that achieved in such bad conditions.  Lots of guys fly great in great air because everything happens more or less predictably.  Achieving great performance in the unpredictable air is a talent that relies a lot on neuro-muscular reaction times.

This reality is also the underlying reason we search for engines/powertrains that will mitigate acceleration/deceleration under turbulent circumstances; thus minimizing the deterioration from timing dominance to reaction dominance -- also why Randy is such a wealthy man 8) 8) 8).

Ted Fancher


Hi Ted

Agreed ,  that is  why I said "very little" instead of  not at all,  for the most part it is  timing....... NOW  if  somebody could just do something about those turbulence and winds....plus the corn and  bean fritters at Muncie LL~

Regards
Randy
Title: Re: Reaction Time
Post by: Ted Fancher on October 09, 2007, 11:32:05 AM
Also, not only does reaction time become more prominent but also the ability to react "appropriately" to what is happening.  Different amounts of control input will be required based on what is happening to the environment in which the airplane is flying.  Is it accelerating? decelerating? moving into the apparent wind? away from the apparent wind? will you require more or less input? how will your input need to end in order to get the flight path in the direction desired. etc. etc.

Really, really the tough part of stunt flying.  It is an absolute requirement for flying in most of the venues at which the World Champs are normally held and, likely, an underlying reason why the typical European style ship does so well in those locations and the typical American type ship handles strong winds well while still performing all maneuvers (including round) very well at Muncie; where the difficult weather conditions are normally high winds versus turbulence.

Ted
Title: Re: Reaction Time
Post by: George on October 09, 2007, 03:16:25 PM
So reaction time games are only a small part of the equation...he said SHEEPishly.  ;D

George
Title: Re: Reaction Time
Post by: Paul Smith on October 11, 2007, 09:04:24 AM
Everybody is posting their BEST time.

In the world of model airplanes, every 3-second penalty would be a wrecked airplane.  The scores would be different if you didn't have free do-overs.

Title: Re: Reaction Time
Post by: Louis Rankin on October 11, 2007, 09:31:49 AM
No duh, how many times do you see someone post a picture of their wrecked airplanes or poor pattern scores.  We always post pics of our best planes and best scores.

Now their are those whose post wreck pictures for the sake of "please don't do what I did"; however, as a rule, you don't see too many wreck pictures.

As a side line, when I was in on the USS Carl Vinson we made a stop in Austrailia.  The vendors on the pier were hawking sheep skins for a fairly decent price.  We all bought them swearing we would use them as car seat covers.  Seventeen years later, mine are still wrapped up and stored away.  Also tried lamb chops while I was there.  They were the greasiest meat I have ever eaten.  Seventeen years later I am still trying to get that coat of sheep grease off the roof of my mouth.
Title: Re: Reaction Time
Post by: taildragger-j3 on October 11, 2007, 12:14:00 PM
0.2078 was my average. Had a couple under 0.2, but couldn't stay there. Joining the Bobcat club
Title: Re: Reaction Time
Post by: Charlie Pate on October 11, 2007, 12:54:49 PM
Try this and see the difference.
1. Try with one eye closed.
2. Try with other eye closed and other opened.
3. Try close to screen
4. Try farther away from the screen
5. Try very relaxed
6. Try "up on the wheel"
7. Try with both feet firmly planted on the floor.
VERY INTERESTING!    S?P
Title: Re: Reaction Time
Post by: proparc on October 11, 2007, 01:51:48 PM
.187 again. Rocketing Rabbit. Can't make the turbo charged level ~^ won't win the Worlds-no point in living lol.
Title: Re: Reaction Time
Post by: Bill Little on October 11, 2007, 02:41:21 PM
Everybody is posting their BEST time.

In the world of model airplanes, every 3-second penalty would be a wrecked airplane.  The scores would be different if you didn't have free do-overs.



Very true there, Paul, my man.  3 SECONDS??  .3 sec. penalty is more than enough to wreck a plane

I did have a .1996 as my highest............  I broke .2 from the get go, so now you know the "rest of the story". 

BTW:  I got .06 on a stopwatch numerous times.  It was a game we coaches played all the time.  But who am I??????
Title: Re: Reaction Time
Post by: EddyR on October 11, 2007, 02:58:28 PM
I have played a lot of these games and the type of mouse you have makes a big difference.
Ed
Title: Re: Reaction Time
Post by: proparc on October 11, 2007, 03:02:18 PM
I have played a lot of these games and the type of mouse you have makes a big difference.
Ed

Absolutely. I need a faster mouse :!
Title: Re: Reaction Time
Post by: Ted Fancher on October 11, 2007, 10:40:49 PM
Very true there, Paul, my man.  3 SECONDS??  .3 sec. penalty is more than enough to wreck a plane

I did have a .1996 as my highest............  I broke .2 from the get go, so now you know the "rest of the story". 

BTW:  I got .06 on a stopwatch numerous times.  It was a game we coaches played all the time.  But who am I??????

Hi Bill,

Not quite the same thing.  With the stop watch you initiate both the start and stop actions.  In the sheep dip you have to throw in the recognition factor.  You've got to recognize the thing is actually moving before you can react to the movement.  I bet every one of us go a bunch of three second penalties because we clicked the mouse the first time we saw movement.  Not only did that train us "not" to do that, it also trained us to delay our reaction to insure it was appropriate.

This is a known phenomenom in aviation by the way.  One of the things that airline pilots (all multi engine pilots actually) have to deal with in training (and once in a while inreal life) is the loss of an engine on takeoff.  The airplanes must be engineered so as to allow an engine to fail at the critical tkof speed (the speed before which the airplane could be stopped on the remaining runway) and still be able to cross the far end of the runway at an altitude of 50 feet.

When the engineering is done to determine the required runway length, etc. one of the factors that they must consider is a delay after the engine failure for the pilot to recognize the failure, determine his/her options (continue the takeoff or reject the tkof) and then initiate the appropriate actions.  As I recall the recognition time is assumed to be one second, evaluating and initiating the appropriate action takes about another second.

The sheep test simulates this event almost as though it was designed to test pilots reactions so as to determine average recognition and reaction times.  The "head fakes" by the sheep simulate unusual but not 'actionable" events  (minor anomalies for which pilots are trained to recognize but ignore on takeoffs).  These "head fake anomalies" extend reaction times by training the testee to insure his ultimate reaction is the correct one.  Only after the both the recognition of an anomaly and the determination that it requires a response has been made does the actual physical reaction take place.

That's why you can start and stop the stopwatch a lot faster than you can simply hit the mouse button ... at the right time.

Ted Fancher
Title: Re: Reaction Time
Post by: RC Storick on October 11, 2007, 10:50:20 PM
The best  way for me to do this test is not to look at the sheep. I look into the center and with peripheral vision, when the sheep moves click the mouse.
Title: Re: Reaction Time
Post by: Bill Little on October 12, 2007, 07:33:25 AM
Hi Bill,

Not quite the same thing.  With the stop watch you initiate both the start and stop actions.  In the sheep dip you have to throw in the recognition factor.  You've got to recognize the thing is actually moving before you can react to the movement.  I bet every one of us go a bunch of three second penalties because we clicked the mouse the first time we saw movement.  Not only did that train us "not" to do that, it also trained us to delay our reaction to insure it was appropriate.

This is a known phenomenom in aviation by the way.  One of the things that airline pilots (all multi engine pilots actually) have to deal with in training (and once in a while inreal life) is the loss of an engine on takeoff.  The airplanes must be engineered so as to allow an engine to fail at the critical tkof speed (the speed before which the airplane could be stopped on the remaining runway) and still be able to cross the far end of the runway at an altitude of 50 feet.

When the engineering is done to determine the required runway length, etc. one of the factors that they must consider is a delay after the engine failure for the pilot to recognize the failure, determine his/her options (continue the takeoff or reject the tkof) and then initiate the appropriate actions.  As I recall the recognition time is assumed to be one second, evaluating and initiating the appropriate action takes about another second.

The sheep test simulates this event almost as though it was designed to test pilots reactions so as to determine average recognition and reaction times.  The "head fakes" by the sheep simulate unusual but not 'actionable" events  (minor anomalies for which pilots are trained to recognize but ignore on takeoffs).  These "head fake anomalies" extend reaction times by training the testee to insure his ultimate reaction is the correct one.  Only after the both the recognition of an anomaly and the determination that it requires a response has been made does the actual physical reaction take place.

That's why you can start and stop the stopwatch a lot faster than you can simply hit the mouse button ... at the right time.

Ted Fancher

Hi Ted,

Thanks for that bit of info.  It is as much of an analysis test as it is a reaction test then, correct? ;D

BTW: if it's a cheap stop watch, you can hit it quick enough twice that it will not stop! LOL!!

Ahhh.... growing old, it gets us all! LL~

Bill <><
Title: Re: Reaction Time
Post by: phil c on October 13, 2007, 07:55:06 AM
I think it's kind of worthless.  I kept getting "you jumped the gun" when the sheep was already all the way across the field.  The mouse and internet connection have almost as much to do with the speed as the game itself.
Title: Re: Reaction Time
Post by: john e. holliday on October 13, 2007, 08:47:59 AM
I finally made rocketing rabbit.  It took three tries.  I held the mouse with one hand and clicked with finger of the other hand.  I quit as I think I done my best.  Have fun.  DOC Holliday