Good thing I'm not judging this as the bottoms of maneuver were way lower than level flight and the hour glass is much too wide. The corners don't look right the way they snap through a turn. 
Yes, the hour glass sucks -- as do all of the square maneuvers.
I'll check the bottoms, the code is generating them at 1.5 meters (5 feet), but I may be messing that up with the video rendering.
Tim, this much easier to watch. What corner radius were you using and how far back is the "camera" from the edge of the circle. Keep it up!
The camera is about 80 or 100 feet back from the edge of the circle, to capture the whole flight and not be horribly distorted. Corner radius is way wrong -- it's 0.3 meters. But, setting it much bigger makes it too swoopy.
Keith Renicle said something about needing to start the plane turning before it's center of gravity actually goes around the corner, or the corner looks looser than it really is. So I need to try that (I'm not looking forward to that).
... The other thing that looks unusual is that the airplane looks to be about 50% bigger than most stunt, that's why it looks so cramped on round maneuvers. ...
I'll check that, but it should be a hair less than 60" span and 45" long.
I was assuming that it looked cramped from a combination of exactly 45 degree maneuvers, and the camera being back far enough to catch the whole scene. But it's something to double-check.
The airplane is made out of four distorted "spheres", because that was easy. The paint scheme is white and blue stripes, because that was easy, too -- I was going for something that could be seen, and it turns out that getting Blender to render realistically is like pulling teeth.
While I liked the smog in the background...
Hey, that's genuine Muncie humidity! Not a bit of smog.
This is clearly not a Tim flight. Somebody's simulator.
Well, not Tim
Just. I snapped a picture of him in practice at Muncie last year, which was lucky because I needed a background picture that had been snapped at eye level to make a natural-looking flight.