Hello,
I have flown a little R/C, glow about 20 yrs ago and now all electric. Just getting started flying C/L. I've built and flown an Akromaster and just finished a Skyray 35; both electric. My question concerns the Skyray. Following Brett Buck's mods, the CG he recommends is considerably farther forward than the plans. Why is that? Thanks in advance for answering a newbie's questions.
It has to be stable enough to fly. The CG shown on the plans is on the edge of unstable. The CG doesn't affect the turn nearly to the degree it does with a flapped airplane. You have far more than enough control authority around zero even with the CG this far forward, and it barely affects the control loads. So there is no harm to putting it very far forward.
The effect in this case is to give you a little bit of control feel with no real harm otherwise. The turn is limited by the length of the tail, and running out of torque as the pitch rate goes up. To combat this, you need to make the controls move a lot (and I currently have a wider elevator than stock). This makes it twitchy around neutral, too twitchy for reliable flying. You can adjust this nonlinear characteristic by playing the CG and control rate against each other:
Aft CG + slow controls = faster around neutral, falling off with deflection
forward CG +fast controls = slower around neutral, speeding up with deflection.
On a a conventional flapped stunt plane in the year 2019, the former is how most of them are trimmed, this to get positive starts/stops for the maneuvers. The (unfortunate) "exponential bellcrank" and "exponential handles" are intended to act like the latter through mechanical advantage changes. But it's relatively simple to create that situation with just CG and control rate adjustments, as in this case. And you don't have to start to rely on mechanical trickery that you will have to figure out how to stop using later.
Even in this case, its still on the twitchy side in level flight. This is really the weakness of the airplane from a competitive standpoint, it won't fly straight lines very well. In the unlikely event I ever build another one, I will shorten the tail by about an inch or an inch and a half and make it larger to achieve the same tail volume, which will reduce that tendency, but probably require a more aft CG to give a linear control response.
Ted Fancher and I have experimented around a lot with these sorts of no-flap airplanes, and unlike full stunt planes, having the CG at about 15% of the mean chord is a pretty consistently workable starting point. You won't ever get or want the 25+% CGs you generally want with full stunt planes.
Brett