There was a thread here that the originator said he would pull. I cannot find it so I guess he did. I had posted there and spoke of the CL fraternity very possibly entering into a form of CL Competition Fun Fly. There is such a set of rules in the RC Rules that defines just that for RC. I am acquainted with such because I CD one in Feb. each year, with the name stolen from a Chicagoland CL club's event. I call it the "Frozen Fickle Finger of Fate RC Fun Fly. Please don't tell those folks that I liberated their event's name.

Now here is a tad of information: The FUN-FLY is just that, a fun item. It may or may not be competitive, however, IMO, if it is not competitive, it falls into the FLY-IN category.
Now the RC gang has made a Rule-Book event, Event #705, and it has all kinds of events and tasks, many of which cannot be performed by tethered aircraft, yet many can be even without any throttle control. The RC rules allow and encourage for CDs to make new events/tasks, change published events/tasks, etc.
It can be found at
http://www.modelaircraft.org/files/2011-2012SpecialEvents.pdfNow here are a few points of the many items there. I can just see a group of CL fellows getting together and start a CL Fun Fly with a number of tasks to perform and it being just that, a Competition Fun Fly. While the people that wrote the rules for RC get a little to much - IMO - rule-makers, they also go the other way in encouraging CDs to come up with new tasks.
IMO, such an event held by CL Clubs could promote a "Whole 'Nother Interest" in CL flying. This type of competition is rather like racing, where the winner is the
flier out front, and not someone's idea of what was good and/or bad.
Here are some of the massive rules in the Rule Book. Actually I like the "the CD can, the CD can..."
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RADIO CONTROLCOMPETITION FUN FLY For event 705 1.
Objective: The purpose of these rules is to standardize tasks and rules for radio controlled competition fun fly contests. Tasks will be timed or mission tasks with
subjectivity by judges kept to a minimum. 2. General: These rules provide flight tasks suitable for unlimited time events as well as traditional mission-oriented, fun-fly tasks. They provide a variety of tasks from which a
Contest Director can choose to define a challenging contest tailored for a given location, expected weather conditions and expected skill level of attendees.
The builder-of-the-model rule will not apply. 4. Task Categories: There are two categories or styles of fun-fly tasks from which to choose. These categories set the tone of the the categories.
4.1: Unlimited: No limit is placed on design or equipment as long as it complies with AMA safety code. All tasks are selected from the timed tasks.
Fun Fly: The fun-fly tasks are typically selected from mission tasks, but may also include timed tasks.
5. Event Classes: There are two classes of difficulty in each category. A pilot may only fly in one class of each category at a contest.
5.1: Masters Class: Top level of competition in the category
5.2: Sportsman Class: Entry level competition in the category.
6. Flight Line Procedures:
8.
Event Tasks: Maneuvers in brackets ( ) in the task descriptions indicate repetitions of that part of the task that must be completed before beginning the next part of the task. The number indicated in brackets is the typical number of repetitions flown. For example, Roops (5) would be flown as “Take off, roll, loop, roll, loop, roll, loop, roll, loop, roll, loop, and land.”
8.1: There will be a minimum of four (4) different tasks per contest.
8.2: Tasks may be announced prior to the contest or drawn at the contest. It is encouraged that a contest format has a variety of tasks. If the tasks are drawn at the contest, similar tasks (such as all looping tasks) should be placed together and drawn from once so that one type of task does not dominate the contest.
The CD may develop new tasks based on variations or combinations of the tasks below or using entirely new ideas for tasks. Unlimited tasks should be timed events, whereas Fun-Fly tasks are typically mission-oriented. Participant, official, and spectator safety should be considered when developing new tasks. 8.3: Timed Tasks:
8.3.1: Loop Tasks
8.3.2: Roll-Loop-Spin Task
C. Roll Limbo (5) Take off away from ribbon, (roll, pass under ribbon x5) touch down.
D. Inverted Limbo (5) Take off away from ribbon, (pass under ribbon inverted x5), touch down.
8.4: Mission Tasks: The CD may select target areas and scores for the following tasks as needed to reflect local skill levels. passes to touch only the can onto target.
8.4.9: Progressive Limbo. A25' limbo ribbon is set at 6', 4', 2' for the pilot to pass under. The lower the ribbon the higher the score. Three (3) attempts per flight.
8.4.10: Mission. Bomb Drop, Can-Can, or Balloon Burst and Sport Landing (8.4.6. and 8.4.8. or 8.4.7. and 8.4.4. rules) are combines. SE-10
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You need to check those RC rules out to get some ideas just what a fun day could be had with some innovative thinking.
In addition, it would be easily accomplished by "FLYING WHUT YA BRUNG!" Even possibly 3 classes such as .010-.15,
.16 to .30, .31 to .60. Or Whatever would be OK at the time and place.
I'm thinking there are a lot of new ways to promote CL flying.
