It's easy, just stand on your head after doing a half loop!!
But seriously folks, this is the first maneuver you learn after successfully being able to keep a model in the air comfortably for the duration of a full tank of gas. The way to enter is to do a simple half loop and then after going over the top, neutral the controls so the model levels out near inverted and is probably descending, and as the model gets closer to the ground, give down control and do a half outside loop back to upright position. You have just done what people call a "lazy eight", and then as you repeat this, start to stretch the lazy eight out longer and longer until you can level the model out in full inverted flight. This is all done with the model down wind to help keep the lines tight. Now comes the part where you need to keep it there. The age old question of how do you keep the control direction straight in your mind. I instruct people not to think about the controls as reversed. Instead of "up" and "down" control, think of it as "bottom" and "top" control. Bottom is down and top is up. No matter what the orientation of the airplane is, the bottom is always the bottom and the top is always the top. As you fly along inverted and you start to get a little too low, give it a little bottom control and the model will get higher, and if too high, give it top control. It helps to "dry fly" a little bit, just practicing this technique in your mind with your eyes closed and visualizing it happening. The next question will be to how to hold your hand, and the answer is to learn to keep the handle vertical. I learned to fly inverted by laying my handle over a bit, and some hold their handle horizontal. The problem with that is, that as the model proceeds around the circle and you don't keep up with the speed exactly, and the model gets ahead of you a bit, it tends to pull on the down line and it disturbs inverted level flight. It takes a lot of practice to get comfortable at this as it is kind of un-natural in a way. As to what airplane to use, pick a model that is expendable, and just needs to fly well enough to fly inverted, because you will most certainly crash a time or 20! A simple combat type of airplane might be best and flying over tall grass may limit damage in the eventual inverted groundings, and all you have to do is restart the airplane and try again. Hand launching is required for this. If you are confident an competent at all flying upright and can do so with out crashing, it may only take you a few dozen flights to get the hang of flying inverted in the same manor, and a few dozen more to do it and keep the model fairly level, and then a few dozen more to keep it nice and flat going around. And maybe a few dozen more flights gets you in the area of a nice 4 to 5 foot elevation for contest work. Once you get to this stage, the next thing is outside loops, and the frightening thing here is the fact that as the model goes around the top, the nose is pointing down towards the ground and at a good rate of speed ! Just keep in mind that you have some bottom control input into the model and that it will go around into a nice outside loop, and if you see the need, just give it a little more, and at the bottom just flatten it out. By flattening it out back into inverted level flight, you will be star5ting to get used to the orientation of the airplane as it goes into a reverse wing over, but that maneuver is for another time.
I hope this helps, and good luck with it!
Dan McEntee