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Author Topic: How to do square maneuvers  (Read 3655 times)

Online Brett Buck

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How to do square maneuvers
« on: July 22, 2018, 09:07:43 PM »
With the other thread raging, I got an email asking a far more fundamental question - how to you do square loops, anyway? That sounded like a pretty good question. I will make it anonymous, unless the author wants to identify himself. It's Fancheresque in scope, but gives you most of what you would need to know to troubleshoot on your own. Of course, it's much easier to have someone else with more experience to help, which would get to the problem almost immediately.


Quote

Could you describe how to do the squares?
I seem to get the first corner and maybe the second but I do not seem to be able to get the 2nd and 3 flats - after the second corner it seems all round
I am using a primary force and  I have a hard point handle
Rounds are not bad,  just big,  but have not figured out the squares

    Well, without having seen you attempt it, i am just speculating. The problems fall into several categories, any or all of which might be the problem:

  Trim (roll/yaw): First and foremost, make sure that your airplane flies at the same roll angle when upright and inverted. If it doesn’t, that means the wing is warped or there is some misalignment. This is particularly problematic with “square” wings like the Primary Force, because theres a lot of lift at the tips and it’s not as stable against warps as a tapered wing, or one with LE sheeting. The fix is to find the warp (sight the wing from behind, put the spinner on your toe and look down at it. Visually center the TE in between the upper and lower surfaces of the wing at the root, then, without moving it, see if it also centered at the tips. If not, then twist and heat with a heat gun (carefully) until it is straight. If it’s just a little bit off , you can take piece of soft aluminum, cut out a piece about 1” x3”, glue or tape it do the lower surface of the outboard wing, and leave half of it hanging off the TE. Then bend it up or down to act as an aileron to compensate for the warp.

  While you are checking for the *same* roll angle upright and inverted, note whether the outboard wing is high both ways, or low both ways. Low both ways suggest you have excess tip weight, high both ways suggests too little tip weight. The warp and the tipweight can both be present and add or subtract to each other. So, say the outboard wing is high upright and level inverted. That suggests that you have a warp AND not enough tipweight, and so forth.

  Get that straightened out before trying again. If it appears to be level both ways, try adding small amounts of tipweight until you can *just barely detect* it with the outboard wing down upright and inverted.

   Note that to first approximation, the more tip weight the more line tension there is, because the airplane is rolled away from you in steady-state flight, so some of the lift of the wing is vectored away from you, adding to the line tension.

However, when you are learning it is common to use a lot of tipweight (more than necessary) to increase the line tension. This doesn’t hurt anything too much in round maneuvers, and covers other trim issues by just overwhelming them. When starting to try square corners, the excess tipweight will cause what is known as “hinging”, which is a rapid roll motion that is proportional to how tight the corner is, the tighter you try to turn it, the harder it rolls.

   Excess tipweight will cause it to roll away from you, so the first thing you see is the bottom of the airplane on insides (and top on outsides). This causes several issues- immediately, it will increase the line tension in a big “spike”, as the roll angle causes the lift of the wing to be aimed away from you which adds to the line tension. Typically, this will increase the control deflection, because you have more tension, the controls will be deflected further as the lines straighten out, the available torque to deflect the controls goes up, and a few other lesser effects. This will cause the corner to tighten up abruptly with no handle movement, exacerbating the roll, and feeding on itself to cause you to turn tighter than you wanted, and thus slowing the airplane more, making it turn further than you wanted, etc.

   Unfortunately, the roll angle will only go “away” from you for a split-second. Since the roll motion pulled the lines up towards the inside of the turn, they will very shortly after swing back the other way, rolling the airplane in towards you (you now see the top of the airplane on an inside turn). This swing will cause the line tension to drop. It will continue to swing back and forth. This greatly interferes with both exiting the corner in the right direction, and also, will complicate the second corner if it is still signing back and forth, because you don’t know if you have any line tension, how much control you will get, etc.

  These sorts of oscillations make the airplane very unpredictable to control, because you never know for sure what is going to happen.

   If it is just a pure roll motion, you take out tip weight until it stops doing that, and doesn’t roll in the corners. Note that there can be an effect where it looks like it has the right amount of tipweight in level flight, a little too much in round maneuvers (starts to roll slightly away from you) and way too much in the squares. In that case, you want to add area to the outboard  wing, without any “aileron effect”. You can also just compromise at the “best” setting, which might make it a touch light in rounds. We would add area to the outboard flap, usually call a “Wart”, because its’ an ugly clearly anomalous growth.

  Another thing that can happen is if you have a lot of rudder offset, and the leadout position does not match. When you deflect the controls, you increase the line tension temporarily, because effectively you pull the lines toward you as you deflect them. This effect gets larger if you have a handle with lots of “overhang”, that is, the stiff parts connect to the flexible parts  far in front of your hand. Your hard-point handle probably doesn’t have a lot more than the minimum possible, but the effect is always there. If you are flying around and the rudder it trying to point the nose away from you, and the leadouts are holding it from going further, as soon as you put in control deflection, it tries to pull the nose in at you, as the rudder effect is the same but the compensating leadout effect is greater because the line tension went up. This can do several things but at least it suddenly reduces the line tension, making your control input have less effect. Another thing that may/probably will happen is that since you are yawed with the outboard wing skewed forward to the previous position, the outboard wing will have more lift, causing the airplane to also *roll* in towards you, dropping the tension further. Also, the same sort of oscillation in the lines is set up, with the same effects as above.

   This also tends to lead to oscillations in roll/yaw, with the same effect as above, unpredictable response.

   A very common situation is what we named “Twister Disease”, as the stock Twister rudder offset leads to it. The rudder is very effective and has a large offset shown on the plans. This makes it want to yaw outboard, and the stock leadout position is far enough forward to keep it pretty close to “tangent” to the circle in level flight. So, if you adjust your tipweight as shown above, when you try to do a square corner , it will rapidly yaw nose-in, roll towards you, lose all the tension, and be in trouble. If you add tipweight to prevent that, you will have way too much for the rounds and level flight. The solution is in this case is to remove most/all of the rudder offset, set the leadouts further aft to make the “sag” of the lines, and then the tipwight much be good for all conditions.


Trim (pitch): The pitch trim/control response is controlled by the CG and the rate of the control motion (bellcrank, elevator horn, and handle spacing). For a no-flap airplane, regardless of the rest of the design, 15% of the chord works out surprisingly well in a wide variety of cases. It will at least be safe, if not optimal. So measure the “average” chord, multiply that length by .15, and that will tell you how many inches behind the leading edge you want the airplane to balance. Figure an 11” root chord, a 9” tip chord, the average is 10”, so the CG should be 1.5 inches behind the LE of the wing.  If it is a too far aft, the response will be twitchy, and too far forward, and the response will be too sluggish, everything else being equal. There are some more subtle ways to deal with it, but I would suggest, if you aren’t currently flying full patterns, that you probably should just set it and leave it alone.

  The control setup basically sets how fast the elevator moved with respect to the handle. I would suggest a rate of about 30 degree of elevator motion for about 20 degrees of handle motion. I would suggest you adjust it with the elevator horn setting, to as slow as you can get it, for the largest handle spacing, but you can just change the handle spacing.

   I can’t guess whether you have it to fast or too slow. In past decades, almost everyone set the controls up too fast, meaning when they tried a square corner, they over controlled it drastically, causing the speed to die off, and making the rest of the maneuver impossible to complete. In recent years, however, I have found almost everyone setting up the controls too slow, meaning it is nearly impossible to get enough control deflection to turn sufficiently tight corners within the space available. A Primary Force has none of the problems we use to have with excessively fast controls (like on a Ringmaster, where you can tolerate +- 1/2” of elevator motion at most), and should have no issue doing square corners if otherwise in proper trim.


Flying technique: The most common problem people have with learning to fly square loops is trying to make the corners too tight, and the maneuver too small. If you just bury the controls in the corners you will upset the airplane, it will swing around wildly, or even stall the wing, and you have no hope of completing the maneuver. This is usually exacerbated by trying to make the maneuver too small. You have to allow the airplane to *fly* through the corner, make a detectable “straight line” section, then fly through the next corner. You never “snap” your wrist, you move it rapidly but smoothly to the desired deflection, hold it for a split second, then rapidly but smoothly return to neutral, hopefully with the airplane traveling in the right direction.

The specified maneuver dimensions are completely out of play for most people, and can only be met with extreme effort, perfect trim, and perfect power deliver on the best designs. And it’s still very difficult and prone to errors. People think of it, or have it in their internal clock to do it “snapsnapsnapsnap” when it’s really “turn-straight-turn-straight-turn-straight-turn-straight” Just as a timing mechanism, figure a each side a “slow second”, and actual count out loud slowly (slow second = 1 and a quarter seconds or something like that) or in your head, "one - two - three - four”. “snapsnapsnapsnap”, you will wind up completely out of control by the second “snap", and have to bail out or crash.

  The other bugaboo is that things are going so quickly and are so unusual that you lose your orientation, and lose track of where horizontal is as you are exiting the second corner. This usual results in a semi-panic, because you know the ground is out there somewhere, but you have lost track. A solution, which is so simple that no one can believe it, is to force yourself to *stand up straight* and to “hold your head straight”.

   When you are going to try the maneuver get your feet a little ahead of the airplane, and plant them so they are 90 degrees from where the center of the maneuver it going to be (downwind, presumably). Follow the airplane until your shoulders are also perpendicular to the maneuver, and parallel to your feet. Then stop rotating your shoulders and hold that position until you finish. Consciously and deliberately stand up straight, make sure your head it straight up and down, and then do the maneuver without moving your shoulders or feet. Follow the position of the airplane  with your arm, so it’s a straight line to the center of your sternum, to your hand, to where the airplane is. The “straight up and down” will get you a reference you can count on for horizontal, without you having to see the ground. The shoulders and feet, will give you a reference frame for left and right, the maneuver should be generally centered on your shoulders.

    This is much harder than you think to actually do, most people, after even a few flying sessions during training, develop all sorts of strange quirks with their body positioning. They make it feel comfortable and they can be very tricky to get rid of later.

  Another important thing about piloting, and something that is diametrically opposed to what we tell raw trainees to keep the airplane alive on the first few flights, is to hold your arm straight and move your hand up and down for control, or hold your wrist rigid, and only move your elbow. For stunt, you want to make the majority of your control inputs with your fingers, wrist, and forearm rotation - if you have to start moving your elbow, that is an emergency. Hold the handle about a foot-18” in front of your sternum with your shoulder nominally perpendicular to the lines This will result in your elbow being bent at around 90 degrees and you can see that you can rotate your forearm for large handle motion. Control motions are either fine, medium, or large, so fingers, wrist, forearm. This also facilitates keeping the airplane in your “reference frame” as discussed above.

  At any rate, this covers the big areas of problem that I have seen over the years. It would of course be very useful to get with someone experienced, who might diagnose your bigger problems immediately instead of you having to figure it out from an email.

   Brett






Offline Gary Dowler

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Re: How to do square maneuvers
« Reply #1 on: July 22, 2018, 10:01:48 PM »
Thank you, Brett.  Most informative as always.  Flying all I can this year to get the skill level up to where it was 30 years ago. 

Gary
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Offline Dennis Moritz

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Re: How to do square maneuvers
« Reply #2 on: July 23, 2018, 05:08:59 AM »
Howard Rush popped the sharpest corners this past NATs. Looked that way to me. Corners were at least among the sharpest flown. He uses the Igor System for controls. Adjusts in a complicated way flap-throw/elevator-throw ratios. The ratios altering as flap-throw/elevator-throw progresses up and down. Igor, of course, having won a few of those evil UnAmerican conspiratorial contests happening over there.

At 72 Howard is vying for oldest 4th place finisher on the L-Pad. We should listen to our elders. Conservatives in our midst no doubt would agree.

Offline Steve Fitton

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Re: How to do square maneuvers
« Reply #3 on: July 23, 2018, 05:32:20 AM »
I would be hesitant to use the word "add" to Brett's missive, but would perhaps point out that, before you can really trim make the sure the power side of things is completely sorted.  Sometimes I have run across people complaining that PW's trim chart from the Impact article doesn't work for them, only to see that their motor run is *nowhere near* optimal or even minimally optimal for what they are trying to do with the plane.  Other than very gross adjustments (like wings level) there isn't much you can effectively do until you have a motor run.
Steve

Offline Dane Martin

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Re: How to do square maneuvers
« Reply #4 on: July 23, 2018, 08:16:52 AM »

  Flying technique: The most common problem people have with learning to fly square loops is trying to make the corners too tight, and the maneuver too small. If you just bury the controls in the corners you will upset the airplane, it will swing around wildly, or even stall the wing, and you have no hope of completing the maneuver. This is usually exacerbated by trying to make the maneuver too small. You have to allow the airplane to *fly* through the corner, make a detectable “straight line” section, then fly through the next corner. You never “snap” your wrist, you move it rapidly but smoothly to the desired deflection, hold it for a split second, then rapidly but smoothly return to neutral, hopefully with the airplane traveling in the right direction.

   Brett

This, as you're probably aware, is one of those things I didn't understand also. Watching the expert level pilots at the southwest regionals make such a sharp corner, I wondered how can that be done? So with my trusty primary force / os 25 la combo, I went to the circle and really "gave it to" those corners. Chris McMillan said I was lucky I built a light powerful airplane because most planes wouldn't put up with that much jerking at the handle. He was explaining it's a turn. Fly through it. I was pulling the whole plane in.....

Offline MikeyPratt

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Re: How to do square maneuvers
« Reply #5 on: July 23, 2018, 09:21:50 AM »
Hi Brett,
Nice Description!!!  The only thing is the PrimaryForce is not a square wing model it is both leading edge and trailing edge tapper and the outer wing is shorter than the inboard to reduce the amount of tip weight required.

In almost every case, people have a warp in the wing somewhere that gives them problems and funny flight quirks.  People need to read and reread the instruction book.

Later,
Mikey

Online Brett Buck

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Re: How to do square maneuvers
« Reply #6 on: July 23, 2018, 09:33:43 AM »
Hi Brett,
Nice Description!!!  The only thing is the PrimaryForce is not a square wing model it is both leading edge and trailing edge tapper and the outer wing is shorter than the inboard to reduce the amount of tip weight required.

  I stand corrected.

   The basic point is that the airplane is capable of perfectly respectable square maneuvers, and frequently these elevator-only airplanes are surprisingly easy to do good square maneuvers. There are people in the world, a lot of them, that think you have to have flaps to do square corners, when in some ways, it makes it harder. I can leave the Skyray on the wall for 3-4 years, pull it down to do an official flight, and by the time I get the square 8's, thats enough practice to do them like falling off a log. But when you are just trying it, you have to *believe* it can work.

  Many times, people ask me to fly their airplanes and all I do is just fly it, and then they try and do much better, because once they see its possible, they realize it really is a matter of something they are doing. When you are out by yourself or with no experienced help, there's a whole range of things that *might* be wrong, and it's overwhelming to try to sort it out.

    The two leading candidates for going out of control are trying to make the maneuver too small or too tight, and having a (roll) trim problem. All the trim things that help you have confidence when learning round maneuvers (like excess tip weight) become liabilities later.

    Brett

Offline James Holford

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Re: How to do square maneuvers
« Reply #7 on: July 23, 2018, 09:37:52 AM »
The only things my Prinary Force doesnt like is triangles...hourglass... and overheads.  Loves the squares tho...  fun plane

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Offline Bob Reeves

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Re: How to do square maneuvers
« Reply #8 on: July 23, 2018, 09:59:48 AM »
Just a lowly Advanced guy but something that really helped me trimming an airplane. Fly level, down wind make as hard an inside corner as you can, fly straight up to 45 then make as hard of an outside corner as you can. If you see the top or bottom of the outboard wing, airplane wiggles it's tail or looses speed, it isn't ready for prime time.

YMMV

Offline Paul Walker

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Re: How to do square maneuvers
« Reply #9 on: July 23, 2018, 10:02:52 AM »

Nice Description!!!  The only thing is the PrimaryForce is not a square wing model it is both leading edge and trailing edge tapper and the outer wing is shorter than the inboard to reduce the amount of tip weight required.

In almost every case, people have a warp in the wing somewhere that gives them problems and funny flight quirks.  People need to read and reread the instruction book.

Later,
Mikey


[/quote]


Gee, what would you know about the design of said airplane?

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Offline Tim Wescott

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Re: How to do square maneuvers
« Reply #10 on: July 23, 2018, 10:26:07 AM »
Just a lowly Advanced guy but something that really helped me trimming an airplane. Fly level, down wind make as hard an inside corner as you can, fly straight up to 45 then make as hard of an outside corner as you can. If you see the top or bottom of the outboard wing, airplane wiggles it's tail or looses speed, it isn't ready for prime time.

YMMV

Doing the same thing from inverted (well, start with an outside corner from level, for obvious reasons :) ) can be informative -- sometimes a corner from high acts different than a corner from low.
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Online Brett Buck

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Re: How to do square maneuvers
« Reply #11 on: July 23, 2018, 10:28:24 AM »
The only things my Prinary Force doesnt like is triangles...hourglass... and overheads.  Loves the squares tho...  fun plane

  Not to put too fine a point on it, but that might not be a function of the airplane - if it will do one, it should do the other.

     Brett

Online Brett Buck

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Re: How to do square maneuvers
« Reply #12 on: July 23, 2018, 10:30:41 AM »
Doing the same thing from inverted (well, start with an outside corner from level, for obvious reasons :) ) can be informative -- sometimes a corner from high acts different than a corner from low.

   There are a myriad of tricks you can use, but I find tipweight issues are easiest to see, in of all places, the intersection of the vertical 8. It's easy to see the airplane and its easy to see if the roll angle shifts right at the transition.

     Brett

Offline Dane Martin

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Re: How to do square maneuvers
« Reply #13 on: July 23, 2018, 10:48:22 AM »
The only things my Prinary Force doesnt like is triangles...hourglass... and overheads.  Loves the squares tho...  fun plane

Sent from my SAMSUNG-SM-G891A using Tapatalk


  Not to put too fine a point on it, but that might not be a function of the airplane - if it will do one, it should do the other.

     Brett


Jamie, Basically you're a $#!+ head.

Offline James Holford

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Re: How to do square maneuvers
« Reply #14 on: July 23, 2018, 10:57:51 AM »


Jamie, Basically you're a $#!+ head.


Just a little intermediate is all lol. Ty Marcucci can fill yall in on the plane as he built it. Other than that it flies good. So im gona put 60% operator 40% plane lol.  Does an excellent reverse wingover.....

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Offline James Holford

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Re: How to do square maneuvers
« Reply #15 on: July 23, 2018, 11:18:15 AM »
Btw Im speaking about MY primary force.. not the Plane in general.... mine had to have trim tabs inboard n outboard to fly level lol.

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Offline Howard Rush

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Re: How to do square maneuvers
« Reply #16 on: July 23, 2018, 11:54:21 AM »
Btw Im speaking about MY primary force.. not the Plane in general.... mine had to have trim tabs inboard n outboard to fly level lol.

From an earlier post: A trim tab is a poor alternative to a straight wing.  Unlike some things that you can count on to add together predictably--weights on a spring, resistors in a circuit, for example--you can't count on a trim tab to balance a wing asymmetry.  That's because the amount that lift will vary with angle of attack will start to differ from one side to the other as angle of attack gets high enough to do loops.  You can counter a warp with a trim tab in level flight, but the airplane may roll in mild maneuvers and may stall one-wing-first in hard corners.

Here's another discussion: https://stunthanger.com/smf/open-forum/trimming-question-12435/msg111178/#msg111178

If you take off the tabs and remove the warp, I'll bet that your airplane will be much more pleasant in maneuvers.
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Offline Skip Chernoff

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Re: How to do square maneuvers
« Reply #17 on: July 23, 2018, 12:06:13 PM »
Brett thanks for your in-depth look at this topic. I'm certain to reread it many times.......I need all the help I can get!

Online Brett Buck

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Re: How to do square maneuvers
« Reply #18 on: July 23, 2018, 12:18:11 PM »


Jamie, Basically you're a $#!+ head.

   Never that. No one was born knowing how to fly stunt airplanes, not even George Aldrich himself - everything from the day you start to the day you fly your last flight is a learning process.

    I merely point out that there aren't a lot of airplane-related reasons that it would do a square and not a triangle. Hourglass, different problem, perhaps, but Incessant Problem #1 is the overwhelmingly likely issue.

    Brett

Offline Tim Wescott

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Re: How to do square maneuvers
« Reply #19 on: July 23, 2018, 12:24:53 PM »
   There are a myriad of tricks you can use, but I find tipweight issues are easiest to see, in of all places, the intersection of the vertical 8. It's easy to see the airplane and its easy to see if the roll angle shifts right at the transition.

I shall have to try that.

When I'm trying out a new airplane -- either one that someone wants me to check out, or one that I've just built -- I like the square-cornered climb maneuver because it's a really quick and safe way to find out how well behaved the airplane is going to be for the rest of the flight.  For a stunter I usually do half loops, then lazy eights, then the square-cornered climb.  Only after I'm confident about it's corner radius will I do a square corner from straight down (but then, I crashed one doing that the day before yesterday -- after my wife the raw beginner had put a couple of successful flights on it).
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Online Ken Culbertson

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Re: How to do square maneuvers
« Reply #20 on: July 23, 2018, 12:31:35 PM »
   There are a myriad of tricks you can use, but I find tipweight issues are easiest to see, in of all places, the intersection of the vertical 8. It's easy to see the airplane and its easy to see if the roll angle shifts right at the transition.

     Brett
Most all of your trim problems show up in that intersection but I have always been too focused on avoiding a flat that I never thought of watching the wings.   I will from now on.  Thank you for that "essay" on squares.  It really helps in trimming to know why you are making a change.  I have always believed that the primary element in the squares is the flats.  Corners are there to connect the flats and anything you do in a corner to shift the judges attention to the corner is a bad thing.  Where do you look when you have a trim problem that only shows up it 2 places in the pattern -  4th corner of the Inside square and 4th corner of the hourglass.  You would think that the 4th corner of the Sq8 as well the 3rd in the triangles should act the same but amazingly (to me) they don't.  The only difference I can see is that the triangle is 120 and the release is later and the Sq8 3rd corner is flown at a greater angle to your body position.  It looks like that "pop" you get when you hit your prop wash.  Only reason I ask this here is that your explanation, if you have one,  will be informative to anybody following this thread to learn something and if they are not learning then they aren't reading!

Ken

« Last Edit: July 24, 2018, 09:35:07 AM by Ken Culbertson »
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Offline Dane Martin

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Re: How to do square maneuvers
« Reply #21 on: July 23, 2018, 12:39:59 PM »
   Never that. No one was born knowing how to fly stunt airplanes, not even George Aldrich himself - everything from the day you start to the day you fly your last flight is a learning process.

    I merely point out that there aren't a lot of airplane-related reasons that it would do a square and not a triangle. Hourglass, different problem, perhaps, but Incessant Problem #1 is the overwhelmingly likely issue.

    Brett

Ha, nothing bad derived from your posts. Jaime and I like to publicly shame each other.

Offline James Holford

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Re: How to do square maneuvers
« Reply #22 on: July 23, 2018, 01:08:46 PM »
Ha, nothing bad derived from your posts. Jaime and I like to publicly shame each other.
Dane isnt a liar 🤣.  Its how we cope on a daily basis lol.

Howard. You are correct.  There is a warp. The plane is a hand me down. I have no intentions to fix the warp as Im nearing the finish line with my Twister that I will use i contests. I do love flying the Primary tho   with a .46LA its a hoot :):)

Sent from my SAMSUNG-SM-G891A using Tapatalk

Jamie Holford
Baton Rouge Bi-Liners
Lafayette, La
AMA #1126767

Offline Dane Martin

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Re: How to do square maneuvers
« Reply #23 on: July 23, 2018, 03:30:02 PM »
So, point of discussion. After watching some more videos of me flying, there's a couple things I noticed. On the outside square;  the first turn, I've made too soft and have to bail out, as it would be impossible to make turn 2. On one set, I made the first square, then going to the second square, turn one was too obtuse (I think that's the way you'd look at it) and had to bail out with only one square performed. Better than crashing a plane, but bad for scores. Perhaps I was trying to make them too small?

Offline Tim Wescott

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Re: How to do square maneuvers
« Reply #24 on: July 23, 2018, 06:26:30 PM »
So, point of discussion. After watching some more videos of me flying, there's a couple things I noticed. On the outside square;  the first turn, I've made too soft and have to bail out, as it would be impossible to make turn 2. On one set, I made the first square, then going to the second square, turn one was too obtuse (I think that's the way you'd look at it) and had to bail out with only one square performed. Better than crashing a plane, but bad for scores. Perhaps I was trying to make them too small?

Obtuse is when the angle is less pointy than a square corner.  Acute is when it's more pointy (i.e., a triangle).  Dunno if that's what you meant (although it makes sense -- if your turn into the dive is too shallow, then you need to turn more than 90 degrees to level).

You may want to try moving the whole maneuver up.  You can't really do that and maintain squareness, but you can get used to turns 1 & 2, and then move it back down.

Before I converted my massively overweight, 20FP powered Ringmaster into an absurdly overweight 40FP powered carrier Ringmaster, I would do "squares" where the corners each occupied about 1/3 of the vertical and horizontal area of the corner, with an itty bitty (but dead straight!) line in between.  I learned it from a video of Igor Burger, who for some reason was flying with really big corners but was making them very smooth, and very well matched, and was making the straight sections absolutely straight.  The general effect was that the the overall maneuver still looked really nice and square.  I don't think that's a bad place to start, if you follow it up by tightening your corners when you feel you've wrung as much out of the "big corner" maneuver as you can.
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Online Brent Williams

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Re: How to do square maneuvers
« Reply #25 on: July 23, 2018, 07:29:38 PM »
I hesitate to offer advice on this topic, but I'll offer these observations as one who can draw from the very recent memory files regarding learning the pattern.  I am a bottom feeder advanced level flier currently.

My squares have had a tendency to have a sloped top among other problems.  This causes a big rush and a panic in turn 4 because you are greatly reducing the length of that leg.

I recently realized that I was looking at things wrong even though I regularly get to watch fantastic examples of the pattern.  I am fortunate to learn from experienced, expert level coaches, but I just wasn't seeing/understanding what they were telling me.  It finally clicked for me at the NW regionals.  It literally took my standing there and watching flight after flight of Brett Buck, Paul Walker, David Fitzgerald, Howard Rush, Chris Cox, Alan Resinger, Jim Aron, Gordan, ect.  I was not looking properly at the path that the plane must travel to make a square looking maneuver in the hemisphere of travel. I think I was most likely tilting my head or pivoting my body and misjudging the horizon based on the angle of my head.  Understanding how to position the top leg of the square was just one of the many big "ta-daaaa" moments for me.  I have tried to make my squares look better since that contest experience. 

The other observation is that a well trimmed plane just makes everything easier.  A well trimmed, great flying, properly powered plane can improve ones flying dramatically.  I have cut my teeth learning the pattern by flying many used, hand-me down planes that have suffered from trim issues, control system demons, weight problems or some combination of the lot.  I also usually fly at 7000ft + DA, and this air will reveal any masked weakness in a marginal plane very quickly. 

As an example, this summer I have been flying a well used, LA46 equipped 51oz Vector 40.  It is an impressive design with good DNA, but I have often pushed this particular example beyond the happy place of its wing.  In hard squares and triangles I can make it gripe and stall a bit (this, in addition to the trim, weight and control system issues on this plane....)  Gordan recenly asked if I would fly his plane for him at a flying demonstration as his feet were hurting.   It felt like I had gone from a dump truck to a Corvette.  His plane turned so quick and clean in the corner and stopped turning so flat after the corner that I felt like I had all the time needed to make the maneuver look proper.  It made me look and fly instantly better.

As I am often told ..."bad plane = bad habits!!!"  I believe this to be true.   Gordan tells me regularly "that it's time to step up to better plane."  Bart Klapinsky told me recently after a flying session "it's time for a better plane and that these are really holding you back..."  I guess it's time to listen and build a good plane!

Laser-cut, "Ted Fancher Precision-Pro" Hard Point Handle Kits are available again.  PM for info.
https://stunthanger.com/smf/brent-williams'-fancher-handles-and-cl-parts/ted-fancher's-precision-pro-handle-kit-by-brent-williams-information/

Offline MikeyPratt

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Re: How to do square maneuvers
« Reply #26 on: July 23, 2018, 09:00:49 PM »

Gee, what would you know about the design of said airplane?

🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣

Thanks Buddy,

You should call me sometime and chat some old friend.

Later,
Mikey

Offline Gary Dowler

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Re: How to do square maneuvers
« Reply #27 on: July 23, 2018, 10:04:20 PM »
Goodness, my brain is full!  This has given me a number of things to look at on my plane.  Others have joked about being bottom feeders, Imagine my place having taken 30 years off from flying and now playing around in it with a Shoestring Stunter and the predictable time limitations that come from full time employment and caring for a family.  I feed on the stuff the bottom feeders miss.
Next outing will be interesting. I am making physical notes of a number of things to watch for in here, brought up by Brett and a couple others.  I might actually LEARN something next time out.  This is hugely beneficial to a guy who hasn't flown in the company of anyone who knew what they were doing since Bush the 1st was president.



Gary
Profanity is the crutch of the illiterate mind

Offline Tim Wescott

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Re: How to do square maneuvers
« Reply #28 on: July 24, 2018, 09:02:23 AM »
There's useful stuff for me here, too, and I fly supposedly-expert.
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The problem with electric is that once you get the smoke generator and sound system installed, the plane is too heavy.


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