Interesting thread. I was weened on OK Cubs and Royal Spitfires, got to where my Dad would sent people to me if they were having 1/2A trouble, when I was 10. So I find it pretty interesting that people found the Cox reed valve engines hard to start. For me, they were great, they just needed several heavy prime runs to make them draw fuel. Unless the reed was stuck or some other thing like clotted up castor in the NV, I always found them easy to run. For FF we used to pop a hole in the tank and connect a fuel line directly to the backplate. We used lengths of line as timers. I got to where I could put the booster on the plug, prime, fill the line, flip and launch in nearly one motion very consistently. When the TDs came out I was in heaven. I am still surprised at the complaints I hear about them. Unless the compression was getting low, or the fuel getting bad, I always found them to be very easy handling engines. As far as Diesels go, when I first started playing with them it was a steep learning curve, but finding that happy spot where they'll fire when cold but not be over-compressed turned was the key. Now I build them and I admit there are some pretty cantankerous first fires from time to time, but learning how to handle them makes it all allot easier. I love engines and I love learning the nuances of ones I've never run before.