There is a lot of negative comment here, especially by people who haven't experienced asymmetric airfoils on a truly competitive stunt ship. The last comment about the hourglass corner is correct but the same condition also applies to triangle corners. When pushing the limits of lift, there is a greater need for lift in triangle corners than in square corners and the only triangular corners in the pattern are all insides. I figured that a little extra camber might help, and sure enough, it did, at least to the extent of winning Open Stunt at the NATs twice and the Walker Trophy.
Do they fly noticable different upright and inverted? Well, I'm still checking. So far, I've flown more than four thousand flights with asymmetry and haven't noticed any yet.
To try to put all of this in context, I only use/used asymmetry when I think that a semi-scale design will push the limits of its airfoil to produce enough lift for the tightest possible corners. This necessity ia usually the result of a design using limited wing area for greater semi-scale realism or because of the realistic semi-scale fuselages usually adding more weight even when built using extreme weight saving techniques like molding shells. It is a challenge to design a stunt ship with realistic semi-scale appearance whthout comprimising its ability to fly competitively at NATs, Team Trials and World level competition.
Al