Recommend that you print out the rules for the Fun Scale and Sport Scale events and thoroughly understand them regarding your scale presentation and your flight options and to fully understand the maneuver descriptions for those options you choose for flight.
Yes, for Fun and Sport Scale, the Touch and Go counts as two flight options which means that there will be a range of 0 to 20 points. The judges will be looking for a "realistic" demonstration of the Touch and Go to get into that high range of points. A full power "smack down - bounce off the runway" will not garner very many of those 20 points. You need to read the rules on this one.
Whatever maneuvers you choose to do are to be typical of the aircraft represented. Your Extra 300 is a good choice to list various maneuvers that are already in the rulebook. The maneuver descriptions are in the scale rules are not the same as the maneuvers for CL Aerobatics. You can list as some of your options with the Extra as Inverted Flight (3 laps), Inside Loop, Wingover, Figure Eight (undefined), and High Fight. (You need to read the rulebook on this High Flight option also.)
If you have a stunt capable model, the High Flight option is a good way to pick up maximum points for that option as all that is needed is 3 laps above 45 degrees. (Easy for a stunt model, not so easy for scale models with high wing loadings.) To get any points, an elevation of 30 degrees is to be maintained.
So, you can get get scores on these five options - Inverted laps, Inside Loop, Wingover, Figure Eight, and High Flight. If you do a Touch and Go, you only can list four other options. You can list and define an unlisted flight option including the "tricks" you describe for your aerobatic scale model. But there would be no need to complicate things by defining a single option that consists of a whole series of "tricks", most of which are already listed as single flight options. The sizes and shapes of those listed maneuvers are not really well defined in the CL Scale rules. If you are flying a model that can perform some semblance of any of those maneuvers in a convincing manner, you will get good scores. So plan accordingly and take advantage of the capabilities of your model.
If you are using a throttle, which usually would be expected with the Touch and Go option, then you will also be able to list the Taxi as an option which is another easy way to get max or near max points if your model and throttle handle well on the ground.
So, with a throttle equipped scale model of an aerobatic aircraft, there are any number of ways to select 6 flight options and get good scores for each of those options.
If you are using a 3-line control system for throttle control, you might want to be carefull and really know how your model/engine will perform in a loop or figure eight. Depending on your leadout positions and your control lines, unusual things can happen in a loop. (I personally know a very sad story about this.) Similarly, if you are using an electronic control system, your insulated lines could cause some problems if you try to do a loop or figure eight. You will need to know that those lines will not bind when they have been twisted in a loop maneuver.
If I did not suggest it before, read the rulebook and understand fully the maneuver descriptions that you might consider. Also, make sure you understand the scale presentation requirements as explained in the rulebook. Your presentation is an easy way to maximize your static score, or conversely, an otherwise excellent model can be seriously handicapped with poorly prepared documentation. Also, understand that the documentation requirements differ between the two events though a Sport Scale presentation would be suitable for the Fun Scale event. while the "simpler" documentation requirements for Fun Scale might not help garner a top static score for the Sport Scale event.
Keith
Keith