Happy Holidays from snowy Toronto.
https://stunthanger.com/smf/open-forum/wings-and-more-wings-all-kinds-of-wings/ started the discussion about wings.
I have read it with interest, but I have not found the answers I am looking for now.
Specifically, I would like to hear your opinions about two wings parameters:
1. Airfoil - ice cone, classic, semi-laminar (Max Bee II), from Yatsenko's RTF models, etc.
2. Shape - swept but straight leading edges with straight trailing edge, semi-elliptical, and elliptical with diminishing thickness towards the tips. Please see the attachment.
I would like to limit the scope of discussion to the full-size stunt competition model, having the RTF weight 63-65 oz., wings span 59-61 in., the wing's with flaps area 650-700 in^2, and powered with the glow engine or an electric motor.
What airfoil will be the best for such a model?
What wing's shape will be the best?
That's like asking "which woman is the most beautiful" - there is no correct or definitive answer. Just like everything else in stunt, there is no real engineering behind it aside from some vague notion of which parameters seem to matter, arrived at by cut-and-try over 70 years, with some ex post facto analysis of what a particular feature might have been doing, particularly in the case of failed attempts.
And, as an aside - of course they are going to be in that size range, that's what has been competitive for 30-40 years, and about as big as you can practically fly on 70' lines.
Having said that, airfoil-wise, anything that is too pointy is unacceptable, and I would very strongly urge you to not use "ice cream cone" airfoils, just because they seem to be nearly universally associated with difficult-to-fly airplanes, and very high control forces. What you refer to as "Max Bee" "laminar flow" should properly be referred to as Rabe-style, since he pioneered that in the late 60's early 70's. Of course, it doesn't actually create laminar flow, what it does do is give extra curvature in the aft section of the airfoil, fairing it in better with the deflected flap - note, the inverse of the "ice cream cone" airfoil, which makes it as discontinuous as you can without it being a pollywog.
The most successful airplanes have in the modern era have had airfoils been blunt with the high point relatively far forward. How thick to make it is debatable - some very thick airfoils like the Patternmaster have been shown to be very questionable, with some much thinner sections providing much better performance (like the Diva).
The thickness has more to do with the drag than the lift, it made sense in the 4-2 break era to add a lot of parasitic drag, and some of the first airplanes designed for piped use continued that idea (Trivial Pursuit/"Star Gazer" {which are one and the same} and the Infinity) but I am pretty well convinced (30 years later +- a month...) that it was over-the-top even for an ST60 and certainly not necessary for piped systems or electric, where you have pinpoint control over the power delivery.
Note that the Impact was not nearly as exaggerated, neither is the Werwage Thunderbolt/"Thundergazer" (which as far as the airfoil goes, also identical), and both are very close to the grandaddy of the "thick" forward-high-point airfoils, the Imitation. I would point out that that Billy seems to have worked up from thinner to that standard and a lot of other people have worked down from the comically thick airfoils like the Infinity back to that - and Paul had the right idea all along.
As a general rule, anything that it qualitatively similar to the Impact, Imitation, "Thundergazer", or the Yatsenko airplanes are about right. Anything that looks about like these and is 18-20% thick, is probably indistinguisable. If you want to copy something, copy the Imitation. If you just want an airplane known to fly well, go get a Impact, Trivial Pursuit, or Thundergazer kit, build it and that will be sufficient as far as design goes.
I would point out for sake of full clarity and to give credit where credit is due - the hard-cornering, no-windup flying style current favored by the FAI judges is essentially identical to what Paul Walker was doing in 1988. Ted, David, and I watched about 4-5 maneuvers of that at our regional contest in 1988 and immediately went off and bought piped engines and designed new airplanes (Trivial Pursuit and Infinity) because we took one look and knew that if we didn't do that, too, we would never win another stunt contest. It just took the FAI 25 years to catch up.
But as always, the usual caution - you might make a series of correct, right-down-the-middle, decisions - and still learn nothing about the design or even have it fly poorly. That's because while you can make bad design decisions that will screw you up, making good decisions does not guarantee success. Construction quality, trim, power, control setup can easily swamp the small differences between different reasonable designs. It is very easy to design an airplane, build it, fly it for a while, and then jump to the conclustion that the design was good or bad depending on how that one airplane flew - when in fact, one small detail somewhere that you have never identified undid all your good design work. Only by very careful experimentation over years and multiple airplanes, can you hope to determine whether a particular design feature is good or bad. And even then you are guessing, and any change you make us subject to the same guessing.
Brett