Dallas, First, thanks for your service. There are a lot of Veterans on this site, me also being one.
I'm offering something that I use to refine the task of determining the correct trim and CG for my stunt planes. Some may disagree with me, and that's fine, but it has worked for me.
Many of the things described below are designed in or built in when I design and build my planes.
I begin with bench-top trimming my plane. I'm an advocate for 1-2% downthrust. I believe it helps reduce "hunting" in level flight.
My initial trimming "on the bench," I strive for, after checking the downthrust, wings, stab, flaps, and elevators are level in span, and parallel to each other, with no warps or twists in them is.
0-degree wing incidence and a slight positive stab incidence. Not much, usually a degree or slightly less.
I verify my flap, and elevator throws, and make adjustments, if necessary. What I'm interested in is the flap to elevator ratio, so if the plane is not a heavy PIG (1 to1 ratio), I prefer 24-26 degrees flap to 33-36 degrees elevator. Next, I want to adjust things so that I have equal up and down throws at the beginning. I try to design and-or build this in with the Bell crank centered.
I'll install about 1 ounce of tip weight, seal the control surfaces, make sure the controls are smooth, and easy, "slippery" as I can make them. Make sure the gear is aligned to keep the plane out on the lines, Taking off, and landing.
Check for any in-thrust, or rudder. If so, correct to slight out-thrust, or no in-thrust at all. I'm of the school that wants rudder at 0-0 straight ahead.
At this point, I'll begin flight tests. As has been suggested, have Paul Walkers trimming guide at hand during the flight trimming. When you are ready to start inside and outside loops with equal turn rates up and down, Look for the following happenings.
During the inside loop you should notice one of the following conditions.
1. The best one is that the plane tracks around the loop without trying to open up, or close up. Congrats, your Cg is located correctly.
2. If it acts like it wants to open up, tries to throw the nose out, it is likely nose heavy.
3. Tightening up, throwing its tail out, then it's likely tail heavy.
This can help establish the best CG for your particular airplane.
Check with outside loops, they should react the same way.
I believe the CG indicated on the plan is a starting point as every plane built, seems to have its own point that needs to be determined.
Anyway, it works for me with most designs I've done this to, flew great with few trim changes, from the building board.
John M