Nobody like to add weight but if it won't fly without it there is little recourse.
Watching someone try to fly a tail-heavy plane because they hate to add nose weight is a case in point.
Of course, but the post I was responding to was regarding what to do the next time. Once it's built, you are mostly stuck, and you just put on whatever weight is required. The case of tail-heavy, in particular, is my favorite example of the sort of insane and bizarre emphasis on weight as a performance issue. The late Jason Pearson built a Barnstormer with his first full car paint finish, and it wound up extremely tail-heavy. He tried to fly it anyway, and of course it was a disaster, although he did get it down safely. I told him he had to balance it where it needed to balance, so, grudgingly, he did it. It took *6 OUNCES* in the nose to get the CG right. He flew it and it flew much better as you would expect, with no real problems. He nonetheless hung the airplane up, because he *knew* that it was too heavy, despite the fact that it flew perfectly well.
We have cut up airplanes (including an airplane that had already won the NATs) and fixed issues (and it later won the NATs AGAIN) when it was reasonably possible. Or rather, I talked Ted into doing it. David's first NATs-winning airplane has something like 4 saw kerfs in the rudder, where he progressively sliced mostly through with a Zona saw, shoved glue in the slot, and then bent it over to rmove rudder offset on his (non-adjustable) rudder. Fly it, see how it works, try some more. Many of those were done at the field, cut-and-try. Having the universal boon of Hot Stuff makes building and adjusting a much different deal than it was.
In this case, you would more-or-less have to build a new airplane to add dihedral, and trying to lower the leadout guide is also probably impractical or impossible to get it to work without binding up. So, yes, do what is necessary now, and fix the issue more effectively on the next airplane. Note that this is a classic example of the sort of evolution needed to develop a design, you trim until you get to a problem that is effectively impossible to trim out, and then you devise a change to remove the limitation.
Brett