"Snip"
I've taken note of the flap/elevator ratio reduction as a tuning aid. To keep this thread steered on topic. That and chord reduction in flaps as needed.
The great amount of flap movement has always amazed me in stunt planes. I use probably about 3-4 degrees in my sailplanes. It's very effective. Too much is bad, too draggy. But there's no prop pulling the plane though maneuvers
"snip"
Yes, adjusting flap/elev ratios is a valid trim mechanism although, if flap chord is kept within a reasonable range...say 12 to 20% of chord or so...one to one is generally not a bad place to start. With reference to sailplanes it's important to remember two things. First, the wing loading of a stunt ship is generally somewhat higher than that of the sailplane and the aspect ratio a "lot" less than the sailplane...thus the increase in lift for a given rate of angle of attack change is much greater for the sailplane. Second the increased "G" loading demanded of a stunt ship in maneuvering requires rapid and significant increases in lift from it's much less efficient lower aspect ratio wing. Thus the demands for more energetic devices to supply that lift!
There is another aspect of flap deflection that is seldom discussed but very valuable especially with respect to modern stunt ship design, i.e. large/long tail areas and moment arms. Strangely enough, that advantage is the adverse pitching moment the flaps produce! Here's why.
Almost all of us started out in "big" stunt with un-flapped ships like Ringmasters, Yaks, Mustangs and Goldberg stunters. All of these used CG locations well ahead of what we aim for now with our big/long tailed flapped ships. CGs at or near 25% on those airplanes would have been thought of as way too tail heavy and the response to control inputs way too aggressive and, if the tail was not large enough, potentially unflyable. Thus the usual CG location was well ahead of the nominal center of lift of the symmetrical airfoiled wing (~25% MAC). This distance between the CG and CL produced a "force" to be overcome when attempting to maneuver and provided and large part of the "feel" we depend in part on to "judge" our inputs to produce a desired result. (i.e. we all know, the further forward you move the CG the greater the inputs (loads) necessary to achieve a desired result..and vice versa).
In other words, the forward CG provided feedback which informed the pilot as to what the airplane was doing and taught him what "feel" to expect when things are done right...or, alas, wrong.
It is important, now, to note that without flaps there was no "adverse pitching moment" for the pilot to overcome or, for that matter, to provide additional "feel" to him/her. (we're about to go full circle here). Thus, it is very important that the CG be forward of the CL to provide that "feel" even if the tail is technically large enough to stabilize the ship with a CG co-located with the CL.
The flapped ship, on the other hand, allows us to take advantage of the larger tail area/arm to move the CG aft to...or even aft of...the CL and still remain stable
AND simultaneously add the force required to deflect the flaps to the feel for the pilot...essentially replacing the feel lost by moving the CG aft on the unflapped airplane.
I realize there are a whole bunch of "words" trying to describe the above so let me illustrate the concept with a personal experience that embarrasses me a bit because it is how I came to think about and experiment with the concept.
The Doctor (Medic) design I published in Stunt News years back came well after I had developed a crush on the big area/arm/aft CG concept for my competition airplanes. I simply decided it would be a good idea to do the same thing with the unflapped Doctor design just to show the old timers who designed all those Ringmaster and Ringmaster variants how much smarter I was now than they were then. Very carefully insured the design would include at tail area 25% of the wing area and drew plans showing as much.
To make a long story shorter first flights quickly disabused me of the wisdom of the aft CG location. Although the airplane was flyable, stunt patterns were not pretty and there was very little feedback to inputs...it was a case of move the handle and watch to see what happens and then "un"move it. IOW, it felt tail heavy and jumpy and far from a good tool with which new fliers could hone their stunt skills. the solution was simply to move the CG forward and regain the feel feedback from the CG being forward of the CL thus requiring greater elevator deflection and regaining the feel associated with doing so.
The real bottom line to this exercise is realizing that modern big/long tailed stunt ships allowed pilots to utilize all the positive features of the aft CG--improved maneuverability particularly in bad conditions with proper feel feed back provided by the force necessary to deflect the flaps. A real win win!
Ted