Bill,
Apparently also beamed into an alternate dimension were my comments to this one...
The only times we have "too much power" in stunt are:
In the case of a physical limitation on the strength of the flier. E.g., Bob Palmer lost several fingers on his flying hand in an industrial accident in the late 1940's. He couldn't hold the howling .65's in the usual stunt mode of the time, but kept flying. Legend has it the first Chief was flown on a Torp Greenhead .19. Certainly kept pull within Bob's abilities, and he became legend AFTER the accident.
Otherwise, we can have too much power if we don't set it up right. We don't need MACH=2 airspeed. We can tame powerful engines so that the model and the flier are both happy, with RPM set, in effect, loafing except under maneuvering loads.
Prop, fuel, plug, line length, setting all can come together so the engine is lightly loaded, at an RPM that is poised to meet the loads when they come. Run mode can be classic 4/2; rich, low 2-cycle, or pipe regulated - the end result is very similar.
Now, when the engine is run 'too hard' we are getting into more critical settings, with less reserve grunt to meet maneuver loads. We may get 2.5 sec laps and a sore shoulder, and see it all go away when the engine overheats, or overlean and sagging under load.
Sure, the engine can be set up to run max power all the time, but it is no help. In that sense, it is a case of 'too much power.'