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Concern: I hear from different sources that this plane, being the top competition flier, is somewhat "temperamental": very sensitive for the input in certain maneuvers and, in general, a bit unforgiving. This, I understand, is to be expected from the Formula I design that performs extremely well when the pilot/driver is also very good.
Good top competition airplanes, when built, powered, and trimmed properly, are generally *very easy* to fly, easier than almost any other stunt models, and far easier than most trainers (which are frequently dreadful, particular when using vintage slag engines like the Fox/McCoy, etc). I have flown *many* of the top competition models, maybe more different examples than most people.
That being said "when built, powered, and trimmed properly" is the catch. These models are typically quite difficult to build to the required accuracy, required expert knowledge in the engine setup, and are usually pretty sensitive to trim. Lots of people can get, say, an Impact, pretty close, 80% of capability, but that last 20% can be elusive. Based on 20_ years of observation, an Impact may be a bit more sensitive to trim than an Infinity (which was a conscious design goal when I designed it), but just the other day I was on here talking about changing a from an aluminum to a steel prop washer and easily being able to tell the difference.
I have never even seen a Max Bee up close, but after examining it and the on-line discussions I have had with Igor, the only thing that is really different about it is that it is designed to be trimmed with what I would consider a radical setup, specifically, lots of static yaw angle. Igor can easily explain his approach and he is certainly capable of evaluating when he has it working correctly. My experience is that nearly no one else who has tried this approach has managed to get it working and keep it working for very long although many have tried.
Kim is giving you very good advice - stunt excellence is a *journey*, not a *destination*. You (and almost everyone outside The Usual Suspects) would probably do better with a simple model that they can build or trim to it's utmost, even if the ultimate capability might be less than a more complex design. 100% of a 90% design is a lot better than 80% of a 100% design. This is particularly true if you haven't entirely mastered engine setup, and that means a *modern* engine setup that is competitive today, as opposed to a 70's stye approach.
You have to develop building, trimming, and engine setup skills just like flying skills. In fact, if you divide it up into categories:
judging
building
finishing
trimming
engine setup
flying
learning to fly at a high level is probably *the easiest* to master! Of course you can't do one without the others (unless you just buy a turn-key system, which defeats the point of the entire event).
As in an earlier response, you will progress the fastest and learn the most if you start out with simple equipment and optimize it, rather than embark on a massive and complex building project and then find that a tiny mistake or error somewhere (flying, building, or trimming) puts you back to square one.
Brett