Another case where you see slow or tentative control motions cause problems, probably even worse than the round loops, is the outside square. Just like the rounds, the transition from straight line to corner and back takes an even more aggressive motion to maintain any semblance of a shape. It's particularly bad on the entry to the outside square.
Everybody who has ever judged a stunt flight has seen that track time and time again. If you get a little slow on the draw, or get scared to do it, and become tentative, you end up doing an elliptical or parabolic "radius" and get the airplane too far out to the left and too low. Once you are vertical but too low, the maneuver is blown, because all you can do is make a token attempt at flattening it out, then get repeat the same thing as you get too close to the ground.
To do it right, you have to be very aggressive entering and exiting the corner, and move the handle all the way as fast as you can to the correct angle:
Note that if your control response is too slow, getting the right rate quickly is impossible. It's particularly bad if you have to use your elbow to move your entire arm, which is a very common thing to tell beginners. For all intents and purposes, you use your fingers and wrist to move the handle, not your arm, because that's just too much movement to accomplish. If your controls are too fast, then you will find it very difficult to hit the right angle, because a tiny error in the control input will make a big difference in the corner.
If you use "exponential" controls (in the bellcrank, handle, or airplane response (i.e. nose heavy and fast controls to compensate, or flaps too large)) you can have the "too slow" and "too fast" problem at the same time! It takes a lot of hand motion to get it in the right range, but near the right angle, even a slight error moves the controls a lot. If anything, after having flown a lot of the very best airplanes, they tend to be "reverse exponential", fast around neutral and slower at larger deflections. I shoot for linear
This illustrates the difference between trying to smooth out the flight for INT/ADV/low EXP pilots, and the Paul/David/Orestes group, where the biggest problem is getting the controls to move smartly enough to clearly mark the transition from straight to curved to straight. Just like all the crazy stuff we tell beginners (lock your wrist, turn the handle sideways when inverted, etc) it's something that helps today but hurts 5 years down the road.
Brett