For the short answer, see the bold type below. The rest belongs in the engineering or design sections.
Using Jim's high point for the c.g. position in finding moment arms is a lot better than hinge-to-hinge, but rules of thumb like "Ted's Rule" for flapped planes (C.g. position in terms of %MAC = the ratio of tail area to wing area) and 15% - 19% MAC for flapless planes are better.
Regarding nose and tail moments, or rather moment arms...
A lot of these rules of thumb work somewhat, simply because the planes being compared are already quite similar. They won't work well for some categories of unconventional designs, because the amount of change in the behavior of a model is not really proportional to such dimensions as hinge-to-hinge tail "moments". If you were to double that, for instance, you would not be doubling the actual tail moment, and the aerodynamic effect would prove too small, except for the closest coupled flapless designs. Useful or optimal tail moments are different for flapped vs. unflapped ships and are pretty much established by experience over a couple generations of stunt design. However, if you want to compare performance or predict performance changes within a category, you should use something closer to the actual tail moment arm.
Tail Moment Arm: distance from model’s center of mass (c.g.) to aerodynamic center (a.c.) of stab/elevator. This is for purely aerodynamic considerations, compromised by inertial moments of the structure. I think it's also valid to compare using the distance between the a.c.'s of wing and tail. These too are approximations in determining performance, but use valid parameters. You can find these easily by measuring your model and plugging your dimensions into neutral point (a.c.) calculators like this one. Just read the answer - no work on your part:
http://www.palosrc.com/index.php?option=com_content&view=article&id=50:cg&catid=41:ic&Itemid=50
(make the MAC balance point 25%, and the c.g. distance will tell you your neutral point or a.c. position at the fuselage. Most valid rules of thumb for c.g. concern just the wing a.c. as computed here, and this same little calculator will tell you the tail a.c. for computing the tail arm.)
If you want the entire plane’s a.c., then this site can get it for you, but it's more involved and not necessary for our approximations:
http://www.geistware.com/rcmodeling/cg_super_calc.htm
Nose Moment Arm: Distance from c.g. of nose to c.g. of plane. This is for balance (and moments of inertia) only and has nothing to do with aerodynamics. Put the engine where it needs to be to get the c.g. right. For adjustments, it's pretty close just to work with the masses of the engine/prop and tank for good approximation. That means that you need to know how far these are from the plane's c.g.
SO...the plane's c.g. is important. You might worry about how it moves with regard to changes in the positions of these component masses. Don't. Just choose the c.g. relative to the a.c. of the entire plane AND whether the plane has flaps. Ted's rule or the flapless c.g. limits are as good as anything though. They depend on wing a.c. only. So the c.g. is determined solely by pitch aerodynamics and if moved to adjust for line position, rudder offset, or something similar, you have the tail wagging the dog. The aircraft c.g. is determined by desire for stability vs. maneuverability in pitch. Choose it and then design around it, realizing that total aircraft a.c. changes some with choice of tail area and moment. Once the plane is designed and built, you can move the c.g. to suit your handling preferences (but not according to unrelated dimensions, like leadout positions).
SK
Really good stuff here, Serge...as usual, I should add.
Only comment I would make would be regarding the "neutral point" of the airplane which your comments appeared to locate at the CG located at the MAC moved laterally to the fuse. If that's what you meant it's not entirely correct with regard to the whole airplane. The following comments will also address some of the discussion of "tail heaviness" and adjustable control handles in another post on this thread.
The "neutral point" of an airplane is the longitudinal point at which all of the aerodynamic forces acting on the airplane can be considered as "centered"! Much as the CG is the point at which all of the mass of the airplane is centered...even though the mass is made up of a variety of parts of widely divergent individual "weight".
Perhaps the easiest way to visualize a neutral point is to take an arrow shaft with no "head" or "tail feathers" and throw it like a spear. Because the "impact" of resulting airflow around the shaft is uniform with respect to the CG and there is no front or back or middle to it. It will "not" fly like a spear. Its attitude with respect to the airflow will be entirely random--and it will not fly far no matter how hard you throw it.
If, however, you add weight to the "nose" or feathers to the tail you've introduced a "moment" between the CG and all of the air "impacting" the shaft and it will tend to fly with either the weighted end forward or the feathered end aft. Put enough weight in front and you can enter the spear chucking event at the next track meet...and throw it a couple of hundred feet. Take the weight off and you'll be lucky to throw it 10 feet. Same principle with the feathered shaft and if you combine the two you get an arrow that flies almost literally true to the target.
This happens because the CG is forward of the "neural point" (think of it as the center of aerodynamic pressure affecting the entire vehicle). As long as the CG is forward of that location the object will be "stable" with respect to displacements for whatever cause, maneuvering, turbulence, etc. and will, therefore, self correct to fly "straight".
One more test. Now take the weight off the front of the arrow and put it behind the tail feathers. Depending on the ratio of weight to feathers this new vehicle will either resemble the unadorned shaft (not stable in any attitude) or, if the weight is great enough will be moderately stable if thrown "backwards". Don't you just hate this aerodynamic stuff.
Now the neutral point of a conventionally configured stunter will be aft of the Aerodynamic Center of the wing alone (how much aft will depend to a large degree on the size of the horizontal tail but will also be equally affected by all surfaces of the entire aircraft [the fuselage for instance is the exact same thing as the sides of the arrow shaft). The important thing to know as a stunt designer and trimmer is that the stability (the desire of the airplane to go forward and to correct itself to go forward if displaced) is a function of the distance between the CG and the Neutral Point. That distance is called the "Static Margin".
As long as there is a Static Margin (CG forward of the NP) the airplane will be technically "stable" and will react in the manner we've discussed. However, as the static margin decreases so does the magnitude of the restoring forces. Thus, the suggestion that we use an adjustable control handle spacing to "calm down" the response as the Static Margin gets shorter. This will likely make some of you ponder the question of whether to trim your stunters with a smaller "static margin" and tame it with the handle.
I don't recommend doing so. Here's few sentences on why not.
The reason I (and others) strongly advocate the use of a 25% MAC CG in close formation longitudinally with the Aerodynamic center of the wing (for symmetrical wings also at 25% of the MAC) is because doing so eliminates forces that develop between the two which can change while maneuvering and require constant control adjustments as G forces change in maneuvers (especially a problem when flying in winds and a great contributor to the tendency for the airplane to "wind up" during consecutive maneuvers). As the CG is moved forward of the AC the required control forces will increase with increased G loads and if moved aft of the AC they will decreases. That is because the lift generated by the wing (centered at the AC) develop a "moment" between the two and the lift tries to "rotate" the airplane about the CG. That is the pits when you're trying to fly rulebook sized and shaped maneuvers!
A primary design goal (and trimming that new stunter as well) is to achieve that symbiotic relationship between those two forces.
If you've managed to hang on this long, one more important "Neutral Point" bit of wisdom. As the tail gets bigger the Neutral point goes aft. If the tail gets so big that it's bigger than the wing (otherwise known as a canard) the NP will eventually be moved well aft of the forward surface and the CG will have to move commensurately otherwise the static margin will become TOO great and maneuvering in pitch will become difficult (eventually impossible). As you approach that "impossible" nose heavy condition you will experience control loads increasing when flying maneuvers in the wind to the point that you will not be able to continue flying those loops because doing so will run you out of altitude and ideas...never a good idea.
The flip side of that aft movement is that the NP on a canard can "NEVER" be as far aft as 25% of the Mainplane (the rear surface that is now the "wing"). In order to be "stable" the CG must be forward of that point to maintain the required "static margin". If you move the CG to the heretofore desirable 25% MAC in line with the Aerodynamic Center of that main plane you will have built yourself that (long ago discussed) arrow with the nose weight moved behind the tail feathers. It just will not go in a straight line and will "never" return to straight ahead flight on its own!
The net result is that there will always be a "moment" between the CG and the AC of the mainplane of a Canard and that is why you don't see Variezes or their various cousins competing with Yaks, etc. in aerodynamic events. The primary efficiency factor of a Canard is the fact that it maintains a stable condition with both surfaces lifting (the canard surface keeps the nose from dropping...which it wants to do because the CG is [must be] forward of the point at which the wing is lifting the bulk of the vehicle's mass. This "dual lifting surface" means increased fuel efficiency as no "down load" on the tail needs to be held aloft by the wing. I that same vein, Airbus has sold a lot of fly by wire airplanes that have CG ranges well aft of where they've historically been located and have better specific fuel consumption as a result. This is made possible in part by the computerized flight control systems. A very, very big deal in the airline biz.
IMHO, this is why you're never going to see truly competitive CL Stunt Canards. Oh, you can design and trim one to fly pitch maneuvers pretty darn well under a certain set of conditions. When the wind blows however and the G loads build up forward of the mainplane's AC the control forces required to fly the same size and quality maneuvers are going to generally increase but even more importantly, vary considerably as the maneuvers are flown. The Canard that will fly competitively in the wind will be trimmed to sensitively to fly well in the calm and vice versa.
Of course, having put all this stuff out in public Bobby Who will probably finally finish his Canard and kick butt in Muncie this summer! Wouldn't be the first time he's done something like that.
Sorry to run on but this is an important subject for stunt fliers.
Ted Fancher
p.s. Sparky may want to move this post to the stunt design thread...in fact the whole thread has evolved to where doing so might be appropriate. On the other had it has attracted a lot of attention her on the "Front Page"!