"Take the extreme, like a combat wing. They don't seem to care where they are they just go (maybe one of the combat guys can comment on how they are set up). But they have low profile, lots of power and most have either engine offset or reward leadouts (to get the same effect). It would be interesting to see if you took one of the combat wings and slowed it down to 55 mph how would it handle in dead calm and high wind conditions."
If you slow them down to 55 MPH they fly horrible. Even slowing them down to 75-80 MPH for the speed limit events requires substantial retrimming; i.e. tip weight, nose weight, engine offset. etc. and they still don't perform like they do at 100 MPH +. Because they have almost no side area, have very short moments, and are very light, they are very sensitive to changes in CG. A fully competitive F2D airplane at 100 MPH is still effected by wake turbulence and wind while test flying if you do consecutive tight maneuvers, and if dead calm you can get the occasional "top view" if not careful. In spite of what some think, the good competitive flyers spend considerable time trimming their combat models for optimum performance and feel. De-warping the wing using a heat gun until upright and inverted are identical, adjusting tip weight until upright and inverted are perfectly level, and adjusting the CG and control throw until maneuvers and stability around neutral are ideal.