I mean a device which controlls RPM on base of some measured value. For example if you can measure prop slippage, you can compensate it by higher RPM and so simulate 4-2-4.
And since I flew jurrasic 4-2-4, pipes and 4C engines as well as 3 different systems of active regulators of electric motors (and noone satisfied me yet for 100% ), then I can tell you that setting of them is minimaly the same amount of work like setting of piped engine (pipe length, prop sisize, nitro% etc)
Of course, it may turn out that the benefits of "active" control don't make up for the amount of fiddling you have to do -- just a solid single-speed run may be more than enough for the Nats.
Note, too, that there is absolutely no reason that you can't make an active controller for an RC glow engine with a throttle. You could, right now, connect a C/L timer, battery, a glow helicopter engine regulator and a servo to get a single-speed engine run without all the fiddling with props and pipes and venturis and needle settings and all that. Of course, you'd be fiddling with the electronics instead of all the mechanical parts. But Bob's quoted advantage of electrics -- that you get a solid single-speed run -- will hold.
Consider: the current state of the art in glow powered stunt is to take a perfectly good 2-stroke engine that by its nature wants to run somewhere between 10000 and 25000 RPM, put a too-large prop on it, then cripple it so that it can only do 8000-9000 RPM. You're basically purposely making the engine run 'sick' in level flight, and arranging things so that it gets better going up and worse going down. Because you've made your engine sick you have to constantly fiddle with it to keep it from getting too much worse or better.
Now throw all that accumulated knowledge away (dang but I'm glad I'm doing this on the Internet). Replace that poor sick engine with a smaller one that's designed to produce some serious power -- look to something like a serious RC pattern (or heli) engine in a right-sized displacement. Put a low-pitch prop on it of sufficient diameter. Put velocity feedback on the engine like the helicopter guys do, and either put in the constant-RPM setup that I suggested, or put Kim's active control in there (which is accelerometer based, if I'm not missing a bet).
You'll be fiddling with electronics, yes, but if you size the engine so that the verticals don't demand 100% power from a healthy engine then if you have a slightly bad engine run -- it won't matter. Instead of needing 90% power on the verticals, you'll need 100%, and the plane will fly
just fine.
Just a thought -- were I more serious about this sport I would have tried it a long time ago. With itty bitty servos and batteries and microcontrollers it's an obvious thing to try.