Carrier is sort of an oddball event in the both high & low speed matter. It's also the only one with a one-sided tolerance.
Of course in combat & racing, it's essential that the plnes have nearly equal length lines.
Speed uses a minimum only. Obviously, you're beating yourself with long lines.
I think in the early days of Carrier they ran it like a speed event and only cared about high speed. Somebody probably dreamed up a theory that somebody might cheat on LOW with long lines, hence they clapped on the +6". But in reality, the smart constestant is as close the minimum as humanly possible.
In the old days, profile carrier went like this: Everybody went about 20 MPH low and the HIGH's varied from 80 to 90 MPH, so High speed was everything.
In modern Profile Carrier, High Speed typcially varies from about 26 to 20 seconds and LOW Speed varies from 60 to 240 seconds, so the winning is done at low speed. With the model hanging virtually stopped, ling length means almost nothing.