I built Endgame as my last PA ship that I would fly till one of us died. Well, it got murdered in a house fire, so I built Endgame II to take its place. It flew OK but I have always wanted to try a canard, so I added one and II became Endgame III. III is an unqualified success but I am still above ground and I have always wanted a twin PA. I had one of those, I think it was Sterling, P-38's with two Fox 15's. Ever try and get two Fox 15's to start at the same time? It was a poor performer but the sound, ah the sound. Well, after seeing Frank McMillen's twin which I commented on in the Endgame III thread it is official. What appears to be the first twin canard is on the worktable. There will be enough changes to give it a new name but it still has the same roots so it will be IV. Aside from the twin setup it will have a 1" longer nose to give the canard more leverage and get it away from the props. It will be totally in clean air so it should be even more effective. One thing I noticed on III was that the large elevator/stab was too far back with the addition of the canard. The elevator became way too sensitive along with the logarithmic. Great for corners but you have to fly it in-between them too! So, I am moving it from 19 1/2 to 18 1/4. I am switching airfoils from the Geo-Bolt to Geo-XL. I used it on my Trifecta and the thinner wing seem to penetrate better and still have gobs of lift. The last change I am making is going to inline. I have no experience with this one so I am relying on those who have gone before to be right when they say that a twin electric should be inline. I will post drawings/plans when they are finished for any and all to laugh at. All suggestions will be appreciated.
Things that I have to decide on include the logarithmic. III has a tendency to "snap" in a turn. What I mean is that if I need to increase my turn rate in a round just a little it seems to overreact and "snap" making me miss the bottom. I attribute this to having the logarithmic set to transition too soon probably from adding the canard. I can't change the logarithmic to fix it on III without replacing it, which I may do, but I can correct in on IV. The question becomes, do I need a logarithmic at all with a canard? III will turn as tight a corner as I want to fly and keep the wing in one piece. I have yet to stall it in a turn or attempt a "bang" corner. I have done maneuvers with corners so tight as to be annoying to those watching - without any stall. Never thought that was possible.
I have another question but I will make it in a separate post, so my ramblings don't clog up Sparky's drive.
Ken