News:


  • April 25, 2024, 04:14:16 AM

Login with username, password and session length

Author Topic: Tricycle main gear location from CG  (Read 1238 times)

Offline Dennis Toth

  • 2020 supporter
  • Trade Count: (0)
  • Admiral
  • *
  • Posts: 4227
Tricycle main gear location from CG
« on: October 02, 2014, 08:11:29 AM »
Guys,
Is there a general location for the main gear back from the CG for stunt? I have built several different ships with tricycle gear and always just had the nose up just a few degrees which got them off the ground OK. Was just wondering if there is a better position that give good take-off and stable landings.

Best,          DennisT

Offline Crist Rigotti

  • 23 supporter
  • Trade Count: (0)
  • Admiral
  • *
  • Posts: 3859
  • Electric - The future of Old Time Stunt
Re: Tricycle main gear location from CG
« Reply #1 on: October 02, 2014, 08:24:47 AM »
On my Thundervolt, the main gear was about 1 inch aft of the CG.  The nose gear length was adjusted to have a zero degrees to the ground.  The plane would tip on its tail with no battery installed.
Crist
AMA 482497
Waxahachie, TX
Electric - The Future of Old Time Stunt

Offline Tim Wescott

  • 2016 supporter
  • Trade Count: (0)
  • Admiral
  • *
  • Posts: 12808
Re: Tricycle main gear location from CG
« Reply #2 on: October 02, 2014, 09:13:30 AM »
Ted Fancher recommends that you project a line down from the CG point, 15 degrees back from vertical, and locate your LG such that the point where the wheels touch is the point where your sloped CG line meets level (damn that's not stated well -- I'll be smarter after the caffeine has a chance to work).

It's basically the same rule for conventional gear, only then you want to be 15 degrees in front of the CG.

I've only built one trike gear plane, but I just used that rule and it works a treat.  I think it's less important with a stunter than with other planes because if the plane is trimmed well then you're taking off level, with the flaps just helping you rise off the ground.
AMA 64232

The problem with electric is that once you get the smoke generator and sound system installed, the plane is too heavy.

Offline Dennis Toth

  • 2020 supporter
  • Trade Count: (0)
  • Admiral
  • *
  • Posts: 4227
Re: Tricycle main gear location from CG
« Reply #3 on: October 04, 2014, 08:42:55 AM »
Tim,
Thanks for the info, any difference in angle for grass fields?

Best,    DennisT

Offline Jim Thomerson

  • Trade Count: (0)
  • Admiral
  • ******
  • Posts: 2087
Re: Tricycle main gear location from CG
« Reply #4 on: October 04, 2014, 10:31:26 AM »
I asked Bob Palmer about this.  He told me the leading edge of the wing should sit 1/8 inch below level.  I set up an airplane this way, and it took off and landed on grass just fine. I think having the nose slightly down is a good thing. 

Offline Trostle

  • 22 supporter
  • Trade Count: (0)
  • Admiral
  • *
  • Posts: 3340
Re: Tricycle main gear location from CG
« Reply #5 on: October 04, 2014, 11:06:35 AM »
I will add a bit here, but most of what has been said is good information.   A position of the gear about 15 degrees aft of the vertical CG works.  Netzeband showed this several times as well as a position 10 degrees aft.  On a stunt ship, the 10 degree aft position will give a bit softer landings.  

On a stunt ship, it makes sense to adjust the nose gear length so that there is no positive angle of attack or to have even a slightly negative angle of attack when rolling on the ground.  The airplane will have less tendency to jump off of the ground on the takeoff as in it is easier to hold on the ground and get a smooth liftoff.  

Just some thoughts based on some experience with trike gear.

Keith

Offline Tim Wescott

  • 2016 supporter
  • Trade Count: (0)
  • Admiral
  • *
  • Posts: 12808
Re: Tricycle main gear location from CG
« Reply #6 on: October 04, 2014, 07:59:40 PM »
Dennis, I'm certainly not the World Expert on this topic, or just about anything else control line related, but I'm pretty sure the answer is no.  With conventional gear you're finding a compromise between nosing over on landing, and bouncing on landing.  Grass tends to pull you into a nose-over, so you put the gear farther forward.

With trike gear, you don't have that problem, unless your front wheel is too far back.  If there is a consideration with grass fields and trike gear, it's that the nose gear takes a beating, and will take more of a beating if you're flying off of grass.  My current ride has trike gear, and about ever half a dozen flights I need to bend the nose gear forward.
AMA 64232

The problem with electric is that once you get the smoke generator and sound system installed, the plane is too heavy.

Offline MikeyPratt

  • Trade Count: (0)
  • Captain
  • *****
  • Posts: 748
Re: Tricycle main gear location from CG
« Reply #7 on: October 06, 2014, 09:09:33 AM »
Ted Fancher recommends that you project a line down from the CG point, 15 degrees back from vertical, and locate your LG such that the point where the wheels touch is the point where your sloped CG line meets level (damn that's not stated well -- I'll be smarter after the caffeine has a chance to work).

It's basically the same rule for conventional gear, only then you want to be 15 degrees in front of the CG.

I've only built one trike gear plane, but I just used that rule and it works a treat.  I think it's less important with a stunter than with other planes because if the plane is trimmed well then you're taking off level, with the flaps just helping you rise off the ground.
[/quote

Dennis,
Ted is spot on with this advice.  I've designed many C/L & R/C models and this works perfectly.

Later,
Mikey


Advertise Here
Tags: tricycle gear 
 


Advertise Here